[Bug 1.20] Find research spot before having a research path set, lose RP

First turn, I settle my city, recruit a hero and she finds a +10 research bonus.  Before I end my turn, I open the research window and pick Civics, end turn, no bonus applied and it shows I need to research 9 more turns.  I check the Magic and Warfare trees to see if the RP went to one of those areas and none of my bars are filled.

 

Thanks for the update and the constant improvements, I can't stop playing!

3,419 views 6 replies
Reply #1 Top

I believe The +10 bonus cut it to 9 turns.  

 

Reply #2 Top

Quoting Alstein, reply 1
I believe The +10 bonus cut it to 9 turns.

No.  If you pop a Lost Library before you select a tech to research, the RP from the Lost Library are just gone.

Reply #3 Top

Quoting mqpiffle, reply 2

Quoting Alstein, reply 1I believe The +10 bonus cut it to 9 turns.

No.  If you pop a Lost Library before you select a tech to research, the RP from the Lost Library are just gone.

Thats my impression as well (I do look rather closely at these numbers myself).

Sincerely
~ Kongdej

Reply #4 Top

 

Fixed, thanks.

(it was a cheating non-code fix though.  The ruined house wasn't supposed to be placed that close to starting points)

 

Reply #5 Top

Quoting Derek, reply 5
 

Fixed, thanks.

(it was a cheating non-code fix though.  The ruined house wasn't supposed to be placed that close to starting points)

Boo, cant it just work like traded tech in this case? like randomly distribute rp to techs, so its possible to do this in mods for example.
Not going to do it myself, but having the options for modders sure is nice me thinks, thanks anyways :)

Sincerely
~ Kongdej

Reply #6 Top

Wow... fixed on the same day! :O :thumbsup: