Thinking of Ditching GalCivII

Some help, or rather advise or thoughts – would be appreciated.

Basically I’d like some encouragement and thoughts about why the hell I can’t get into Galactic Civilisations II!? I’m certainly not after moaning and criticism about how poor a person I am, I’m not being negative towards the game, I’m quite quite sure it’s a good game (how can so many thousands of people be wrong) but I’m just not getting it at the minute and would like to hear if anyone else had trouble getting into GCII

My history is this, I’m in my 30’s I enjoyed playing Supremacy, Elite, Tachyon and a countless brilliant space strat/trade/military games throughout the 90’s & 00's. I stopped playing games for ages, then thought I’d give it ago a couple of years ago by getting Sins of A Solar Empire – I loved it, really great.

About 2 weeks ago, after looking for recommendations for games ‘like’ SOASE, I came across GalCivII – I’ve got it and so far, well I’ve not been overly impressed with the amount of “tuition” the game gives you.

I’ve done a lot of research (which seems odd, this is meant to be a game after all not a doctoral thesis – should i be working so hard?) on-line and there’s a lot of videos on you tube (average length 4 months) where the word “awesome!” is used to describe many features from curser movement to which fiscal economic policy to be adopted, not that accessible.

I read the guide from this site for beginners – which was really well put together, very clear, clean, good communication and I found it useful. But at the minute I find there’s just too much assumption of knowledge which I’m not sure where the rest of the game playing community has received this from (GalCiv I perhaps? I don’t know)

  • I choose a race – which one? I don’t know 
  • I choose attributes to that race – which ones? Is military better than trade? Are certain combinations better than others? 
  • I start and am asked to research - where do I go after Universal translator? Do I pick one “branch” and stick with that, or cherry pick certain areas? (the tutorials are full of considered, “hmm X is better than Y” – how is this determined without hours of experience?) 
  • What are my priorities for on-planet building – although I can read the manual as to what a factory, lab and Starport are, should one of them be built more so than another? Is 2 twice as good as 1? Etc. 

I’m not really getting any feeling of progress in the game, I can’t seem to see when I’m doing well or when I’m doing badly.

In a nutshell, I get the feeling it’s a great game with a lot of potential for fun, I don’t want to give up on it, but at the minute it’s a bit of chore to “learn” how to play it. In something like SOASE at the start there’s a step by step tutorial that the moment it finished I knew enough to be able to play, I lost the first few games but knew why, and knew what I had to do next time.

Can anyone offer any advice for me about getting into GalCivII?

8,128 views 11 replies
Reply #1 Top

I certainly cannot give you advice about playing the game better because I am mediocre at best.  But here are some other points.

 

Simplify your game choices.  Play as the Terrans with default values.  Wait until that is boring before you try other races.  By then, you will have figured out a whole lot of relevant tactics and factors.

 

Starting tech lines are definitely a personal choice.  Are you by nature a military type?  Go for it.  Are you and economy builder?  Go for it.  Both ways work in interestingly different ways.  I am an economy builder  I generally do the bottom layer of builder techs until some one starts threatening me for being weak.  I have a relative who builds military and goes after them.  I have no idea how he gets away with it.  My general strategy is to spam new planets until my economy starts tanking, recover from that, then do any more expansion I can while trying to catch up on military.   If you try that at higher levels, they may eat you alive.

 

I am still learning building planning.  I don't think there is a perfect way.  I think that is part of the attraction.   Multiple buildings of the same type do add up together.  I can tell you that much.

 

As for how well you are doing, there are multiple graphs and reports strewn throughout the game.  If you have nothing selected on the main map, there are a set of key graphs at the bottom of the screen.  In my play style and having recently moved up a level, the early parts of the graph are depressing, but I manage to catch back up in several categories sooner or later.  (or else get owned badly) 

 

I came to the game from a 4X game background, so a lot of the mechanisms already made sense.  There is a steep learning curve, but honestly, I find that part of the fun.

 

As for really getting into the game, I actually found the ship designer so much fun, learning the rest was well worth it.  You can make some wild looking stuff in there!!

 

 

Reply #2 Top

I would offer a few thoughts.

First, GalCiv2 is really three games, not one, as they were developed/sold sequentially.  That is, Dread Lords then Dark Avatar, then Twilight of the Arnon, or DL, DA, and TA.  DL is a simpler game than DA and TA is more complicated than DA, but what one learns in each game can be applied to the more complicated successor.  You could always choose to play first the "sandbox" version of a game before TA, as those are simpler.

Second, I agree with erischild that the choices a player makes reflect the game style the player wishes to use.

Third, the various preset AI races are "tuned" to different approaches.  That is, one race may be war focused and another might be trade focused.  Thus, when playing those races, one might wish to play to those race-specific strengths.

Fourth, there are certain fundamental tech choices that should probably always be made early.  For example, some techs give bonuses, so research them early.  Look at Xeno Economics and Planetary Developments for two such.

Fifth, if one specific sequence of choices was optimum, there would be little use in other choices and the game would be shallow.  One of the criticisms of some early RTS games was that the Tank Rush or the Zerg Rush had to be revised away or else each particular game had no replay value.  Role playing games also work hard to make the various classes worthy, or else no one would want to play anything other than the mage or Elven warrior or whatever the uber character might be for that game.  An earlier 4X game now regarded as a classic, MOO2, had to be patched to prevent no weapons being used other than plasma cannons and an "initiative" feature added to prevent the attacker from always winning.

My recommendation would be similar to erischild's.  Choose a race, Terrans works, and play on some setting below "Tough" with a medium galaxy, two or three AIs, and maybe 5 minor races.

Oh, the one race choice I would suggest you maximize would be Economics.  It is not absolutely critical but it will make gameplay a bit easier with one's income higher. 

Reply #3 Top

Thank you so much erischild and LTjim for the time you took to reply, I found them both encouraging and useful.

 

LTjim - I have the GalCivII Ultimate Edition - is there a way of sandboxing it for one of the earlier trilogy?

 

I think I'm going to give it a few days rest then come back to it again this weekend, see if I can pack my family off somewhere and give it a couple of hours see if I can make any head way.

 

(I'm not sure if it's encouraging or damming looking at some of the other posts on this forum - sweet baby J! there's a lot of scope in this game isn't there!? so much to experiment with)

 

Thanks, I'll have another nose around and see if there's any pieces of information which helps plug the gap in my first forages.

Reply #4 Top

Quoting stardockleaf, reply 3
LTjim - I have the GalCivII Ultimate Edition - is there a way of sandboxing it for one of the earlier trilogy?

Yes, but you have to do it manually. For DL, use the GalCiv2.exe in the main folder of the game. For DA, use the GC2DarkAvatar.exe in the DarkAvatar sub-folder.

Reply #5 Top

stardockleaf -

YAQW!

I do not have Ultimate - remember, I do not have TA.  However, if it is like the game I bought with DA + DL, then the opening game screen gives you the option to either "Switch Chapter" or something like that.  DL and DA would be the earlier chapters.

However, maybe someone here with Ultimate might chime in and confirm/correct.

One other suggestion I might add to my earlier ones is the Control+N option.  That is, you can start a new game with a new galaxy setup anytime you press simultaneously both of those keys.  The race you chose and its traits/options will be the same - only the galaxy and your homeworld tiles and location will change.  

For a new player, it  might help to make your galaxy/race choices/decisions, start a game, and then look over your homeworld and the map for a few minutes before committing the time to play a game.  That is, if you see that your planet is in all alone in a remote corner of the galaxy, you can Cotrol-N and see what comes up next try.  Also, you can look at your homeworld and if there are no useful bonus tiles, you can Control-N.  It is always good to have at least two bonus tiles of some value, like a 2X manufacturing and a morale boost tile.  One of the first challenges on the game is balancing population growth on the homeworld with taxes, and being able to put a morale boosting improvement on the morale bonus tile is a great help.

Also, some players want to experiment, say, with a pure research race and might even Control-N over and over again until they get a 7X research bonus tile.

Basically, 7X research or 7X production tiles are rare, 4X ones are uncommon, and 2X ones are common.  The morale bonus tile is not uncommon and is valuable on the homeworld, as I said.  The farm bonus tile is of no value on the homeworld.  The Influence tile is of low value on the homeworld.

Reply #6 Top

I have GC 2 Ultimate and when you click on the desktop icon the launch panel appears you can play that game (they are different designs for DL,DA,ToA, use switch chapter to change between them and then click play game is how I do it :grin:

The esayiest race to learn is Terran Alliance (how I learnt it) keep the default settings until your comfortable with altering them.I now create my own races and ship styles but it took me awhile and although I've been playing on and off for over 4 years I have by no means mastered it.

As others have suggested turn the game difficulty down to cakewalk or simple as on higher levels when I first played I was just starting out and my opponents would turn up with large hulled battleships and blow me to pieces (still do on occasion!)  As to what path to win thats down to you as well ( military/economy/influence/ascension/research ) experiment with it. For starting out the federalist party is a good choice.

My starting build on planets is 1 factory,starport,res lab,market centre,and entertainment if morale is low as for techs I research ion drive then communicator,xeno research,planetary improvements,xeno economics and go from there. some  do all factory/research planets but for starting out I suggest a balanced approach until you get the feel of the game and what you want to do with it.

Personally I love the ship builder on it and have made so many ship templates i've got them coming out my ears :grin:

If you havent already have a go at the dread lord campaign to get a feel of some of the basics or practice in the sandbox games thats what I do.hope this helps

Reply #7 Top

Quoting Echelion, reply 7
I have GC 2 Ultimate and when you click on the desktop icon the launch panel appears you can play that game (they are different designs for DL,DA,ToA, use switch chapter to change between them and then click play game is how I do it

Are you sure about this? I have the Ultimate Edition too, and it doesn't have the option to switch chapters. It doesn't really matter to me, because I played DL and DA enough times already when they came out, but it is weird, that the option got removed.

Reply #8 Top

An important tip that has, so far, been missing is howto grow your population.

During the early game, try to run your taxes so low that the population on your homeworld has 100% approval. It will grow much faster that way than when you have it at 99%. Once you go deep into the red, it's time to start taxing the suckers...

Second tip: in the same screen where you adjust taxes, also ramp up the production slider to 100%. It's better to go bust quickly, rather than build everything slowly.

As for the rest, experiment and don't be afraid to try things out. Although some techs are better than others, most have at least some value andcontext is always important in determining that value. The AI at Tough doesn't cheat, but it probably knows the game a lot better than you, so keep your playing level below that until you have a feeling you understand the game better than the AI, then ramp it up till it starts to hurt again. ;)

For ToA it is more important that you know what you're doing, as the techtrees have gotten more complicated. I find DA better than DL, but about as easy to understand. Playing with the Terrans gives the most neutral experience as they can play any tacticwell and theirawesome diplomacy really buffers you against some of the nastier points of the game. Good luck!

Reply #9 Top

Yeah I would say that in the early stage of the game, avoiding anything that costs maintenance is key.  You already get another 8bc added to your maintenance bill with each extra colony so, don't go nuts.

It doesn't matter if you fall behind in tech.  Well it does matter, but not as much as hitting your population caps relatively soon so that you can maximise tax income when you need it most.  Population growth or morale boosts will win the game as surely as big honking space cannons, in their own way.

Reply #10 Top

Plenty of great bits of advise from all contributors here, just thought I would add a few more words to help encourage your 'fun' from the game. I had quite a diffiucult time getting involved in GalCiv II during my initial playthroughs. I blame a vast majority of this on the fact the I am not the greatest fan of the sci-fi theme, but it luckily seems you do not have this issue. The first thing that helped me to really develop an appreciation for this game was seeing just how in-depth each new species was. Each species has been fleshed out with mini histories, rivalries, tendencies, etc.. Even beyond that, each species has its own research trees, buildings, and units that are (generally) unique to them. While all this can be a little daunting at first, it is amazing how well it all plays out in a grand 'space opera' when you let the atmosphere overtake you. I would argue that this is what GalCiv II does best. Atmosphere and personality, all with options that add to those qualities. Now, on to your specific points....

 

  • Most have agreed that the best race in order to get a feel for the game is the humans...Not the most exciting, I know, but they really are amazing for testing out ideas and interacting with the other species...learning just how different each one is. This is mainly because of 2 advantages the humans have.

1- Expert Diplomats- This ability really helps to ease you into the game as it drastically affects how likely the AI is to go to war with you. Thus you can spend more time making mistakes and testing the game without dealing with constant war because you appear weak. This ability also encourages diplomacy, a very important (if a tad bland) part of the game where you can learn of other species' technologies, the values the AI places on those techs, etc.

2- Simple Tech Tree- The humans have the simplest of all the tech trees in the game. The tech trees are by far the most overwhelming part of the game for most players and while the human tech tree is by no means boring or basic, it is the most easily understandable tech tree. After playing around with this tree and getting a basic understanding of it, it is much simpler to understand the nuances that the alien species add to the game.

If these two options do not appeal to you...forget it! Play with whatever race you like the most or that fits your playstyle. I would stress that the most important thing is that you play a few games with the same race in order to get a feel for what is 'normal' and what is special to another species.

  • Attributes are best chosen to complement your strengths. You can have personal choices all you want (i regularly do) but the best strategies revolve around playing to your strengths in this area. Making up for weaknesses is fine as long as it is a small weakness. If you have -10 military (see humans) then it is cheap and easy to fix that... just try not to battle every weakness that some of the other races have or you can get strung out. The basic idea behind attributes is they are a way for you to 'flesh out' your races' personality and play style the way you would like. **These suggestions also work for social parties.**
  • Research is another one of those 'as you like' areas as well. Again, sticking to your strengths tends to work better, but cherry picking is not going to throw you drastically behind with no hope. I reccommend that you select a few that fit your playstyle more and dedicate to those, while cherry picking when you feel lacking in areas. 'Bee-lining' or dedicating to one tree works well but you really need to know what you are aiming for and what your plan is with that, as well as how to make it most useful since u decided to get it so early. In other words...a much better strategy after you know the game and a few of the tech tree surprises.

I would like to add for the techs that it is going to be overwhelming and that you just need a few playthroughs to see what awaits you and where problems arise. GalCiv II is however great at still keeping you in the game even if you have made a few mistakes along the path.

  • As for buildings...Yeah, trickiest one for me to give advise on here. My best words of wisdom are that you should only build a building when you have a clear reason for it. "This factory would be good here because I will be building a lot more buildings and ships here" is great..."Oh, a factory could work here" is not going to cut it. Another consideration is that planets are usually at their best when they have a dedicated purpose. Planet X buils ships, Planet Y builds science, Planet Z has trade routes...etc.

 

Everyone above me has posted great tips, and I would emphasize that it is essential to get the production slider at 100% and approval to 100% for a lot of the early game. Finally, take all this only as much as its worth. I am not an amazing player but I do regularly keep up with the big boys. I have quite a few games under my belt, but most importantly, I am just someone who loves GalCiv II.

 

-Scanian

Reply #11 Top

Good stuff in this thread guys and gals.  I played a number of games in the original Gal Civ I and then II, later still with II Ultimate edition.  I play suicidal/obscene level on Gigantic maps but I can relate to the author's question "What do I research".  I must ask, what gets you going?  What is your main win criteria, Military Conquest, Cultural Conquest etc?  I prefer war games so I usually choose my party (Technologist, Federalist etc.), abilities, starting techs, super ability, map size, # of opponents, which opponents, along lines that support my style of play (tech and warfare advantage).

A good start is to pick a mapsize (medium or large).  Difficulty = (Simple or Easy), Race=Terrans, Poli Group=Federalist, Abilities= (Econ+30, Tech+30, the rest is your style/call), starting techs should be the basics.  It's time to mention whether you are playing in a colonizable planet rich environment or a planet poor environment.  I play Gigantic with few (rare) planets as I get tired of micro-managing large amounts of planets, then start the game.

 

For generally planet poor or smaller universes (i.e. little colony rush): ********************

Keep on using ctrl-n until you get a world with a +7 tech square.  This may take 5-10 minutes. 

Turn1 walkthru- build a lab on the tech +7 square either by rush buying it or building it. Take your colony ship back into your homeworld and launch it with the full 250 mil colonists.  Go to the domestic (slider) page and put the tax rate such that the approval rating is 100.  Put the production slider to 100%.  If you didn't rush buy the lab then put the social slider to about 71 and the tech slider to 29 (for me anyway) which should put the lab build at 20 per turn for 40 in two turns.  If your opening situation has a lot of asteroid belts very close to your homeworld then 'automate' the miner.  If not 'upgrade' the miner to a colony ship (remember to fill it with colonists on the next turn before sending it out to the nearest star system).  Automate the Flagship or send it on a quick recon to a close by star system to look for poachable planets.  If you do the latter, after the Flagship has moved, click on the automate button to see if there is a nearby anomaly that is not uncovered on the map.  

Turn2- adjust the tax rate for 100% approval (do this every turn until your funds get uncomfortably low), the lab will be built when you end turn 2.

Turn3- Put the tech slider to 100 and start building these techs:

(1) Planetary Improvements (no tech spillover so put the rest of the production into a cheap colony ship (unless your Thalan) for your second world.

(2) Xeno Economics

(3) Xeno Industrial

(4) Trade

(5) Interstellar Combat

(6) Space Militarization

Stop and build 4 factories, recruiting building, morale building, economic cap on your homeworld

The next step is up to you.

 

For larger universes with colonizable planet rich environments: *************************

Keep on using ctrl-n until you get a world with a +7 manufacturing square.

Turn 1- use the miner if you have asteroid fields. Rush buy the factory. Design a colony ship to fit your map.  Start pumping em out and do the colony rush thing. 

 

Just MHO

 

The main thing is to have fun and construct a few mining starbases  ;)