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Elemental:Fallen Enchantress v1.2 released!

Elemental:Fallen Enchantress v1.2 released!

FEiconStardock has released version 1.2 of its popular fantasy strategy game, Fallen Enchantress. 

Version 1.2 boasts dozens of updates, enhancements and fixes including:

  • Significant AI strategy updates based on strategies employed by players
  • Spawned resources (like iron, gold, wheat) are more common but seeded further away from starting locations
  • Powerful monsters have been adjusted to be less common in habitable areas but more common in the barren lands between factions
  • Default number of players increased based on map size
  • Lots of UI and gameplay fixes based on player reports and feedback

The full change log can be found here.

Fallen Enchantress is a strategy game set in the world of Elemental. In it, the player takes on the role of a powerful sorcerer who must build a kingdom (or empire) from the ground up. The world itself, however, is already inhabited by creatures of all levels of power who will not willingly give up their domain. Up against the player are other kingdoms and empires who have their own dreams of power. 

Fallen Enchantress has received nearly universally favorable reviews from the major gaming publications such as Game Informer, The Escapist, Gaming Nexus, IGN, PC PowerPlay, Gamespot and elsewhere.

It can be purchased directly at www.fallenenchantress.com or at third party digital retailers including Steam, Impulse, and Gamers Gate.

Screenshots:

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Build cities, expand your kingdom across the world.

 

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Train armies and take battle to your enemies

 

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Design your own units based on what resources and wealth you have available to you

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Reply #26 Top


You can queue up a pioneer and it will subtract the population, and then cancel it later and it will give you the 30 population back, even putting you over your food cap (which lets you cheat).

So, DON"T CHEAT solves that problem an issue.  :)

Also in Civilization III & IV they solved the city spamming problem by increasing the amount of time it took to make a pioneer/settler for each new one you made AND created HIGHER MAINT costs for new cities the more you had and the futher away from the capital they were. This took a BIG BITE out of city spamming (and pissed me off at the same time lol cause I used to get a ton of new settlements). So, one could still city spam but you paid for it eventually to the point of no income. Made for a great economic balancing game and gave the AI lots of easy pickins because you couldn't support the newer settlements with armies.