Number of tiles between 2 cities

How to modify the default setting ?

I don't know why my version of FE (1.12/1.19Frog + mods) now allows me and the AI players to build a new city at a range of 4 tiles or more from another one. I think it was 6 tiles when I started to play FE. Is it the 1.12 patch ? Or the Ecomental mod ? I don't know but, well, I don't really care.

What I want to know is : how to set it at 6 tiles as it was previously ? Or, at least, 5 tiles ? I've carefully examined Ecomental files and the core files too, and I couldn't figure out what's the setting.

Any suggestion welcome, direct answer will give you karma (as a last resort, because I cannot deliver a well deserved :beer: in the USA).

I've modified / corrected the mods i'm using, I guess then that you can explain it to me with very few words : I should be able to understand (give me code : that's the only non-french language that I really understand !).

24,608 views 8 replies
Reply #1 Top

You can change it in the ElementalDefs.xml. The setting is at the end of the file: <MinDistancesBetweenCities_*Map>.

* Size of the map: Tiny, Small, Medium, Large.

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Reply #2 Top

I'll test in my next game, I don't want to drive my opponents crazy at turn 200.

Thanks again.

Reply #3 Top

Ok, went looking for the items, found this one (my patch version is 1.1)

It looks like the items you want to  change around, found it in the "ElementalDefs" XML document in the "Computer/Games/FallenEnchantress/Data/English" folder, (Computer/Games = just a translation, its the game's install directory ;))

Open up the file, and press "Ctrl+F" and write any of the letters your see up there (I wrote distance and clicked through them all).

Hope it helps! Since I cant test it right now ;)
Edit: Hm, Gaunathor was quicker than I was :)

Sincerely
~ Kongdej

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Reply #4 Top

Keep in mind it's only looking at the main city tile and not improvements. If you snake a city out you can literally build another city touching the first, though I'm pretty sure you wont be able to build any improvements in it because there's a second check related to minimum improvement distance between cities, which is 4. That one does check against city improvements (last I checked), so it's pretty easy to drop a city you can't build anything in.

Reply #5 Top

Quoting Sanati, reply 5
Keep in mind it's only looking at the main city tile and not improvements. If you snake a city out you can literally build another city touching the first, though I'm pretty sure you wont be able to build any improvements in it because there's a second check related to minimum improvement distance between cities, which is 4. That one does check against city improvements (last I checked), so it's pretty easy to drop a city you can't build anything in.

There is a second option for city improvements, you will see it in the screenshot called "MinDistancesBetweenImprovements"

Thanks for pointing it out though.
He is looking to increase the average distance between cities though, so with his changes it doesn't affect all that much.

Sincerely
~ Kongdej

 

Reply #6 Top

I was just saying I think he may have mixed those two up. Maybe there was no change and he is counting distance between improvements instead of city centers.

Reply #7 Top


also note that if you are playing ecomental mod, or any other custom map size mod, the game uses the tiny map settings for all custom map sizes

Reply #8 Top

I'm still fighting for victory - or death - in my current game, but I'll test later and maybe complete this post. Thanks for all your answers, it seems that I will be able to tune the random XL and XXL maps that I'm playing (I want both 6 tiles between city cores and 5 or 6 tiles between city improvements).