Pease help me with Dev.exe - Round 2

Hey modders,

first I must thank myfist0, because he had helped me very much. I fixed all crash dumps.

But there's another error message that I can't understand:



Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/Interfaces/IChangeMesh.h(195)

false

What means this? Is that a reason for crashes?

Please help me again :pout:

Simon/TheyCallMeProphet

18,257 views 5 replies
Reply #1 Top

My guess is there's something wrong with an entity file that changes its mesh after research or an upgrade.

Reply #2 Top

My guess is there's something wrong with an entity file that changes its mesh after research or an upgrade.

that would be my guess as well, or a particle that uses a mesh. You need to test more as you go. If you add a mesh or a mesh to an upgrade or particle, test ,test ,test.

Now you are left with playing same race on all teams and see which race the error belongs to as the AI player may cause the error and you will not see it. Then once you find which race, keep test playing until you find it while playing, like upgrading and when the research finishes it errors.

Good luck, I have been there.

Crap, team login

Mephistopheles 

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Reply #3 Top

Quoting SoA2Team, reply 2


Now you are left with playing same race on all teams and see which race the error belongs to as the AI player may cause the error and you will not see it. Then once you find which race, keep test playing until you find it while playing, like upgrading and when the research finishes it errors.

So I should test every race?

Reply #4 Top

No, not right now.  You just need to examine all your modded files that have a mesh change in them.

Reply #5 Top

Quoting SpardaSon21, reply 5

No, not right now.  You just need to examine all your modded files that have a mesh change in them.

Okay, that is not so hard :grin: . Thank you for helping me with the next "Crazy" update!