[BUG] [1.12] AI diplomacy on expert + other issues
I am playing FE for quite a long time now, and collected some annoying problems which are still in 1.12. Not sure whether other people can reproduce them, or know the solution why I am experiencing these issues, or how to avoid them.
- AI diplomacy is non-existent on expert level I am playing on. A few turns after contacting AI players, they are attacking me without an exception, even if they are on the other side of the map. When their stacks of doom arrive, I have no chance against the unified strength of, say, 6 buffed up AI players. This may some consider as a feature, but it makes the gameplay quite flat. I can naturally lower the difficulty, but now the entire game is about whether you can beat the initial wave of all enemies attacking you at once. If the answer is yes, you obviously won the game already, and it is not worthy to play it through. There are plenty of opportunities for interesting gameplay lost without a decent diplomacy at that level. I am not sure whether this is happening because I am the weakest, and they see free prey in me.
- Making peace with an AI player is disproportionally hard. Even if they lost half of their cities, they are still asking for a hefty sum to make peace.
- AI disregards my efforts of keeping peace, and does not seem to be bound by the rules I have to obey. AI regularly breaks non-aggressive pacts a few turns after they were made, or attacks despite paying a tribute to them. It renders the treaty system a waste.
- When I load a saved game, my mana pool seems to increase mysteriously.
- The spell tremor seems to freeze armies only for 1 round. After casting, it shows each enemy unit in the stack correctly as frozen for 3 rounds. The next turn some of the units in the stack are already free, while the others greyed out with 0 wait time, and the entire enemy stack is able to move after 1 round.
- Please add a button to select all units in a town. I know no other way to do this than shift+click on each of them one-by-one.
- If a town was razed, I cannot build in the same spot (which is usually the best one). I think the the raze-happy AI and monsters are already penalizing enough, and forbidding rebuild in the same spot is an overkill.