The Shard Quest!

I'm back with more annoying questions!

 

So there is a quest that creates an air shard called "Voice of the Shard"

 

I tried to make duplicates of that quest to make other shards. Unfortunately the quest will spawn, you kill the evil wizard, but the shard is not created as a reward.

 

        <Treasure>
            <GameModifier InternalName="Reward2">
                <ModType>Map</ModType>
                <Attribute>CreateShard</Attribute>
                <StrVal>ElementalEarthShard02</StrVal>
            </GameModifier>
        </Treasure>

 

This didn't seem to make the quest work, and I couldn't see anything else to modify to make the earth shard to appear for the reward. Is this possible?

 

Thanks in advance!!

3,925 views 6 replies
Reply #1 Top

ElementalEarthShard01 instead as seen in CoreShards.xml

Reply #2 Top

So, after testing (and it took many many many Quest Starter Scrolls) I got everything but the Water shard to appear.

        <Treasure>
            <GameModifier InternalName="Reward2">
                <ModType>Map</ModType>
                <Attribute>CreateShard</Attribute>
                <StrVal>ElementalWaterShard01</StrVal>
            </GameModifier>
        </Treasure>

I don't know what I'm doing wrong.

Reply #3 Top

ElementalWaterShard03

as I said, check them out in CoreShards.xml

Reply #4 Top

So I did look at the CoreShards.xml, but I could not tell the difference between ElementalWaterShard01, ElementalWaterShard02, ElementalWaterShard03, ElementalWaterShard04 and ElementalWaterShard05. Could you point out what exactly makes 03 the right shard to spawn a shard? I don't know what I'm suppose to see.

Reply #5 Top

Ah, okay. The difference is that those are commented out. Anything between tags like these <!-- --> are not read by the game. Example below. I would recommend you get a good text editor that usually has colour codes for such things, like Notepad++ or Vim. Makes it a lot easier to keep track of tags.

<!--    <ResourceShardType InternalName="ElementalAirShard03">
        <DisplayName>Air Shard</DisplayName>
        <Type>AirShard</Type>
        <Description>Controlling these shards increases the power of air spells and increases the rate the channeler gains mana.</Description>
        <LongDescription>One of the great air shards. A warm breeze swirls about it as the shard reflects the sky above.

Only a channeler who has built a shrine on it can make use of its great power. Shrines require a knowledge of magic related technology to be built.</LongDescription>
        <AcquiredDescription>Controlling these shards increases the power of air spells and increases the rate the channeler gains mana.</AcquiredDescription>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <HarvestType>ShardHarvest</HarvestType>
        <IsShard>1</IsShard>
        <AirManaValue>5.0</AirManaValue>
        <ClothIcon>gfx\\TacticalIcons\\Res_AirShard.dds</ClothIcon>
        <Medallions InternalName="ElementalShard_Air_Medallions">
            <All>AirCrystal_Medallion.png</All>
        </Medallions>
        <TileDesign>S_Air_Shard_03</TileDesign>
        <EnvironmentType>GrasslandEnvironment</EnvironmentType>
        <EnvironmentSpreadIntensity>100.0</EnvironmentSpreadIntensity>
        <EnvironmentSpreadRadius>1</EnvironmentSpreadRadius>
        <OnSelectSFX>AirShard_SFX_01</OnSelectSFX>
        <OnSelectSFX>AirShard_SFX_01</OnSelectSFX>
        <Rarity>1.0</Rarity>
    </ResourceShardType> -->


Reply #6 Top

Okay that explains it. Thank you very much for taking the time to explain. I really was scratching my head trying to figure out what I was doing wrong. I appreciate the help immensely.