Early Slider Micro??!

Anyone have rules of thumb for the Mil/Soc/Res slider early?  Because of no overflow and no way to specify them per planet I'm almost pitching this game because Im too stupid to figure out how to run these. Heres my first game I've played and my issues:

I'm at turn 20 in an immense galaxy. I got extremely lucky finding a research planet and a manufacturing planet. Research can do 80+ already and is building the tech capital. The manufacturing planet has the manufacturing capital and 105 at 100% mil and 77 at 100% social.  

I decided on 0/0/100 until I picked up the mil bonuses for ship building. Then I went 1/99/0 with my manufacturing planet making colony ships until I realized I wasn't getting the mil bonus on social production shifted to military. But 100/0/0 with social focus in my 5 other planets means half speed buildings.

1) How do you typically set your slider? With a specialized research planet is 100% research then production, 100% research then production the best? Any general rule?

2) There is no ship overflow. So having 105 mil production meant 1 turn colony ships with 0.9 range. But 2 turn colony ships costing 107 with 2.3 range. Ugh I only need 54 prod, 105 doesn't help me now. So basically all that matters is not production, but how many turns it takes for the ship / buildings you want to build. Do you micro this? IE worry only about your main ship pumps and raise research until you have exactly 1/2 or 1/3 the production necessary to avoid throwing away overflow?  

3) Do you not get mil bonus's early since you want to be on a 1/99/0 slider?

4) How do you anticipate your budget? With overflow just going back into the treasury the deficit reported is no longer accurate depending on what you are building and your overflow levels.

5) What do you do once you are economy constrained? How does your slider / building habits change?

6) Are you better off with generalized planets and using focus on each one? How do you use focus?

7) It looks to me as useless to continue building up my research planet for example since I can't really use it until I'm economy constrained and don't want to be expanding with ships or buildings anymore. 

 

12,095 views 6 replies
Reply #1 Top

 The manufacturing planet has the manufacturing capital and 105 at 100% mil and 77 at 100% social.

This is wrong. The manufacturing capital doesn't increase your production if you are at the 1/99/0 slider building ships. If I build a building I get 105 social production, but let the social shift to military I get 77.  

Thats a kick in the pants for the 1/99/0 slider.

EDIT - the problem isn't the +33% from the MC, the problem is you lose the +30 social/military production bonuses.

Reply #2 Top

I usually run 50/0/50 when I don't need to build any structures, or 1/49/50 if I do.  For when research is a higher priority I kick it up to 1/32/67 or 33/0/67 or go flat out 0/0/100.

Reply #3 Top

Unless this is some bug I have - Given you lose your mil/soc production bonuses on ships with the 1/49/50  I guess you'd simply have to make the decision on going 50/0/50 if necessary when the priority is ships and it means a difference of a turn per ship across a couple planets. 

And I'd still want to micro my research and for example if 40% research means I build a ship every 3 turns while 50% means every 4 turns I'd want to make sure I'm at 40.  You never micro this?  Obviously it would be ridiculous at some point since you can't see all your planets production times while adjusting your research. And it is less of a factor if you don't specialize and everyone joins in on the ship production.

 

 

 

Reply #4 Top

Basically when a research project is a dead end (there are no projects which require it as a pre-requisite) and there is no possibility of beakers carrying over, I optimise to have research done in a whole number of turns.  When there is another project after, then I can optimise for military without worrying about exact turns.

Reply #5 Top

Personally I set it to 10/50/40 and do not touch it again. I only use a few planets to produce ships, so for me the military capacity is wasted. With focusing on military it is close to the default setting even with parallel military/civilian production.

Reply #6 Top

A guy here has his strategy for overcoming the problems here if you search on ">> Strategy aside <<" in his thread.

https://forums.galciv2.com/150051

Basically you have to go all research labs or all factories so you can run at 100% efficiency instead of 50% from the forced split by the slider.  I still don't understand exactly how focus works, but obviously you focus social or mil and pull pts off of your research.  Of course you have to custom race and select your bonuses to do this as already noted in this thread you only get a bonus on the production selected by the slider.