REPLAY - TEC Rebels VS TEC Loyalists and balancing discussion
Game Version: Rebellion 1.1.4480
Game mode: FFA - Last Man standing
Map: Random Medium
Belligerents:
WolframandHart - TEC Loyalist
masx - Advent Rebels
moin - TEC Rebels
Lord Arakhor - TEC Loyalist
The game started relativly slowly and everyone expanded without enemy contact. Truce Among Rogues gave moin a considerable boost after a while. It also allowed him to use substantial milita as aid and so he made WolframandHart surrender. At the same time masx attacked moin on the other side of the map and so Lord Arakhor was left alone until moin had crushed WolframandHart. After that moin attacked Arakhors outermost planet. masx was still amassing his fleet. Moin sent a scout to Arakhors next planet and found a starbase there at the same time as his Titan came online. He fortified his own border world and continued to build up his fleet. Another scouting of Ithaka revealed that a frontal assault on this world was unwise and so he moved downwards and tried his luck at Dineus, but there was just another starbase waiting. He moved down even further but Lord saw his fleet movements and so another fortified system awaited him at Thekla. So he instead moved down right into the territory of the happless masx who didnt stand a change and soon left the game. While moin was conquering the remaining planets Lord begun construction of several Novaliths. Those Novaliths fired soon and managed to destroy a few planets, however they did not enough damage to put moin into any serious trouble.
From this on the game became more and more a stalemate. Moin didnt dare to attack Lord Arakhor because of the heavy defenses. When he once tried he paid a heavy price for it. On the other hand Lord playing Loyalists didnt have much for offensive purposes and so he failed miserably whenever the tried to conquer further worlds. This stalemate went on for a very long time... both sides watching for an fatal error of the other side, that didnt come.
After a long time we decided to have one final battle..... and so we did. As the battle was held in partial neutral territory and the Ragnarov had aqquired high levels in the mean time the result was of course that the TEC Loyalist got wiped out. Without fleet and not enough economy to rebuild it quickly moin now could attack. We ended the game here. Overwall it was enjoyable even with the long sim city periods of it.
Things learned:
- TEC Loyalist Defense is frightening.....
- TEC Loyalist Offensive is pathetic
- Level 8 Anklyon + Fleet has major trouble against Level 6 Ragnarov + Fleet
- Novaliths are a minor economic hassle.... nothing more. Dont expect even heavy Novalith fire to do more than superficial damage to your enemy.
- TEC Rebels Defensive is enough to stop a high level Ankylon + Fleet from conquering anything.
- TEC Loyalist eco highly inferior to TEC Rebel Eco.... even if you put trade ports on your SBs, you can never hope to match the enemys income that results from more planets. And this was a medium map....
- on the other hand there is a limited number of planets you can reasonably fortify. To have any advantage with TEC Loyalists you have to play defensivly oriented, but that means fewer planets. If those fewer planets cannot bring your economic strength to the level of a more agressive faction you may hold the line, but going offensive is out of the question as you cannot afford the same losses they can.
- If your enemy is digging in, dont sent pirates his way. Lord got most of his Titan levels from the pirates... needlessy.
It occurs to me that TEC Loyalists are flawed. They are an late game faction for an early/middle game race that does a very poor job against said early/midgame TEC Rebel faction. Nothing in their tech tree helps against early rushes in anyway. WolframandHart didnt stand a change, not only by skill but also by faction. If you pursue the early aggressive route, TEC Rebels are far better suited for the task. TEC Loyalist need to be better in late game as compensation.... well.... they are not.
Now, if you are left alone for a long time like Lord was in this game, you may actually build up mighty defenses - the point of the faction. Well, they did a good job at frightening away moin, but since Novaliths dont do much at this stage of the game you can only hope for a stalemate. And that your opponents quits out of boredom after a while. But this cannot be the point of the factions imho!
Possible different strategies:
Rush Novaliths: Doing this will leave you with no funds for a fleet and for defenses you so badly need to stand a chance. Not to mention that in an FFA, most other players will rush towards you and destroy it and your empire in the process.
Flanking the enemy.... at this stage of the game even two starbases can only hold the line if your fleet is present. So you cannot divide it for a flanking attack. Not to mention that moin had SB everywhere against the Novaliths, so nothing but your main fleet - which had very hard trouble at Ghosal already - will do the job.
I cant think of any other possible strategies to end this stalemate and I cannot imagine any strategy to end this with TEC Loyalists winning. So why should people play them? I mean besides making your enemy raqequit after 4 hours, because he cant cross your lines.
Feedback is welcome.
Download Link: Currently looking for a new host...