Economic Powerhouse

While there have certainly been planets with a higher planetary income than this one, there just as certainly has never been a planet that's been the source of a greater galactic income.

For posterity's sake I felt this needed to be documented.

 

 

19,020 views 8 replies
Reply #1 Top

Well, considering you cant get multiple Mind-Control Centers without using a cheat/exploit (of which some of us have been aware for quite a while), I dont see much point in documenting it. ;)

Edit: If I remember correctly, I think the Kzinti and ToE talked about this at one point, and agreed to never use it.  Maybe a Tyrant can tell me if I'm remembering accurately.

Sentient species taste better...

Reply #2 Top

Quoting KzintiPatriarch, reply 1
If I remember correctly, I think the Kzinti and ToE talked about this at one point, and agreed to never use it. Maybe a Tyrant can tell me if I'm remembering accurately.

I think what you're referring to was an exploit where multiple buildings of the same type could be built using a bug related to the planet build queue. If I'm not mistaken this bug existed in DA v1.80g but was corrected in later DA versions (this screenshot was taken from DA v2.01). As I remember the Kzinti Empire and ToE did agree to not use this cheat/exploit and in fact I did *not* use this exploit.

Quoting KzintiPatriarch, reply 1
Well, considering you cant get multiple Mind-Control Centers without using a cheat/exploit

Actually you can.

As far as I know the method used to achieve this was not known by the ToE (but was known to the Kzinti Empire) and requires getting multiple opponents to schedule the building and then conquering the planet on which it was being built. At that point you can delete the building from the conquered planet's build queue and then place it on the same planet where your own MCC is scheduled. The key is in getting all the MCC's from multiple opponent's planets all queued up on the same planet. Once a MCC is built all other MCC's on all *other* planets are deleted from their respective build queues. However multiple MCC's on the *same* planet are *not* deleted resulting in my case an 800% economic bonus.

This is the same method used by Maiden666 in his 1,551,200 point ZYW. This game was defined as not MV legal because of it's use of Dread Lord opponents *not* because he was able to get 3 or 4 MCC's on the same planet using this method.

In any case I doubt there's many left here that care one way or the other, but just to be clear this has nothing to do with the planet queue cheat/exploit that the Kzin and ToE agreed to not use.

;P

Reply #3 Top

I am not aware if Maiden used that for his game or not, but in my opinion it doesnt seem like it should be MV legal, as the MCC is clearly designed to be a unique wonder, and getting multiples of them could only be done by exploiting one of the two bugs.  Is taking advantage of one bug less exploitative than the other?  Not really. 

I know I said to the Kzinti at one point that anything that allows multiple MCCs is clearly not an intended part of the game, and it shouldnt be used.  I really cant remember the conversation with the ToE and what method was discussed. I've heard from Maiden recently, so I'll ask him about if he was using it.

But like you said, it's not like it matters much anymore.  Who is around to care? :grin:

Sentient species taste better...

 

 

Reply #4 Top

Quoting KzintiPatriarch, reply 3
Is taking advantage of one bug less exploitative than the other? Not really.

Can you name a single empire secret for which that isn't true?

Quoting KzintiPatriarch, reply 3
Who is around to care? :grin:

Yeah :grin:

Reply #5 Top

"Can you name a *single* empire secret for which that isn't true?"


Yes, of course.  Silly question!  XD   

Sentient species taste better...

Reply #6 Top

Then name it.

Reply #7 Top

Hiya Mumble..Hey KP..Happy New Year to you both!!!

Well, i can say that the ToE never used this tactic, since as Mumble said we knew not of it. In fact this is the first i have heard about it, and it finally explains to me some of the uber scoring i have seen.
To me this seems to be another flawed game mechanic that we all would have exploited the crap out of. Doesn't seem too much different to using an ARC.

That being said...yeah, who cares. This is not the worse use of a game mechanic to get high scores thats for sure.
I'm just happy to see you still grinding away with the game Mumble!!!!

Reply #8 Top

Hey Neilo. Good to hear from you.

Yeah, this isn't the only reason but it probably is the biggest contributor to being able to hit the 3.5 million point cutoff at which the game has an artificial limit, which is essentially why I wanted to document it. As everyone pretty much agrees that's worth very little these days but still.

I haven't really been grinding away, I did post a single game at the 3.5M limit, I may do another someday but I've not had much motivation to do so recently. I did just recently revisit Axis & Allies for a good while and although GC2 is order of magnitudes more complex than A&A it is possible that some day I'll get a hankering to revisit it.