So much potential........ feedback thread
Hi all,
First off let me start by stating that I love the game... it is so full of innovative ideas which is something rare these days when most devs simply copy other games.
However the game lacks alot of polishing and is merely a shadow of what it could be... my issues are the following :
1. Lack of Balance : Although I understand there is a lot of customisation the game seriously lacks balance.. to name one issue naked archers with best bows own everything... especially combined with the battle-cry spell...... I was playing the rebels the other day on ridiculous difficulty. I had a faction rating of 400, the ai factions all had more with the best one having 1800. After they started declaring war I just rushed several archer groups and defended until I had two armies and pushed unchallenged... it was terribly easy and repetitive after holding the first couple of waves. The AI needs some work specifically reacting to what is owning him.... although I doubt you could react much to archers... maybe cavalry with +3 move .... but I doubt that would actually counter the archers who do not cost metal or crystal...
2. Insignificance : I must have played at least 8 games, yesterday for the first time I spotted a HUGE creature roaming.... some god of nature.... my heart pumped with excitement... wtf is that I said? .. poor bastard was strong but got owned by archers
..... when you kill him you get his heart which boosts one of your cities... yet the boost is an insignificant one late game... my point is there seems to be so much GOOD STUFF like giant monsters that loose significance late game which is the only time you can actually defeat them
another example are the event areas where you need to kill the mobs to revive the land.... by the time you actually can do this that terrain becomes irrelevant.