How exactly do monster lairs work?


As the title states how do they work, what triggers them to continually spawn monsters? The reason I ask is I have noticed that if you kill the "guard" of the monster lair but leave the lair itself no new monsters will spawn from it. Also I have noticed that as soon as your or another factions influence covers it, the lair also ceases spawning monsters.

So basically you need to leave the lair guardians alive inorder for a lair to spawn new monsters, and the lair must be in unclaimed lands to function as spawn locations?

37,912 views 5 replies
Reply #1 Top

I'm interested in knowing the fine details as well. I have noticed that the original/brood stack becomes more powerful over time, gaining levels and additional creatures in some cases.

Reply #2 Top

Let's look at an example:


Code: xml
  1.  
  2.        
  3.         <Encounter>
  4.             <Liklihood>100</Liklihood>
  5.             <WillRespawn>0</WillRespawn>
  6.             <WanderingRadius>0</WanderingRadius>
  7.             <UnitInstance>
  8.                 <UnitType>BlackWidow</UnitType>
  9.                 <Level>12</Level>
  10.             </UnitInstance>
  11.             <UnitInstance>
  12.                 <UnitType>RavenousHarridan_Giant</UnitType>
  13.                 <Level>18</Level>
  14.             </UnitInstance>
  15.             <UnitInstance>
  16.                 <UnitType>RavenousHarridan</UnitType>
  17.                 <Level>8</Level>
  18.             </UnitInstance>
  19.             <UnitInstance>
  20.                 <UnitType>RavenousHarridan</UnitType>
  21.                 <Level>8</Level>
  22.             </UnitInstance>
  23.             <UnitInstance>
  24.                 <UnitType>BlackWidow</UnitType>
  25.                 <Level>5</Level>
  26.             </UnitInstance>
  27.             <UnitInstance>
  28.                 <UnitType>BlackWidow</UnitType>
  29.                 <Level>5</Level>
  30.             </UnitInstance>
  31.             <UnitInstance>
  32.                 <UnitType>BlackWidow</UnitType>
  33.                 <Level>5</Level>
  34.             </UnitInstance>
  35.             <UnitInstance>
  36.                 <UnitType>BlackWidow</UnitType>
  37.                 <Level>5</Level>
  38.             </UnitInstance>
  39.             <UnitInstance>
  40.                 <UnitType>BlackWidow</UnitType>
  41.                 <Level>5</Level>
  42.             </UnitInstance>
  43.             <UnitInstance>
  44.                 <UnitType>BlackWidow</UnitType>
  45.                 <Level>5</Level>
  46.             </UnitInstance>
  47.         </Encounter>
  48.         <Encounter>
  49.             <Liklihood>-1</Liklihood>
  50.             <WillRespawn>1</WillRespawn>
  51.             <RespawnChance>5</RespawnChance>
  52.             <RespawnDelay>7</RespawnDelay>
  53.             <WanderingRadius>5</WanderingRadius>
  54.             <UnitInstance>
  55.                 <UnitType>BlackWidow</UnitType>
  56.                 <Level>5</Level>
  57.             </UnitInstance>
  58.             <UnitInstance>
  59.                 <UnitType>BlackWidow</UnitType>
  60.                 <Level>5</Level>
  61.             </UnitInstance>
  62.             <UnitInstance>
  63.                 <UnitType>BlackWidow</UnitType>
  64.                 <Level>5</Level>
  65.             </UnitInstance>
  66.             <UnitInstance>
  67.                 <UnitType>BlackWidow</UnitType>
  68.                 <Level>5</Level>
  69.             </UnitInstance>
  70.             <UnitInstance>
  71.                 <UnitType>BlackWidow</UnitType>
  72.                 <Level>5</Level>
  73.             </UnitInstance>
  74.         </Encounter>            <WillRespawn>0</WillRespawn>
  75.             <WanderingRadius>0</WanderingRadius>
  76.             <UnitInstance>
  77.                 <UnitType>BlackWidow</UnitType>
  78.                 <Level>12</Level>
  79.             </UnitInstance>
  80.             <UnitInstance>
  81.                 <UnitType>RavenousHarridan_Giant</UnitType>
  82.                 <Level>18</Level>
  83.             </UnitInstance>
  84.             <UnitInstance>
  85.                 <UnitType>RavenousHarridan</UnitType>
  86.                 <Level>8</Level>
  87.             </UnitInstance>
  88.             <UnitInstance>
  89.                 <UnitType>RavenousHarridan</UnitType>
  90.                 <Level>8</Level>
  91.             </UnitInstance>
  92.             <UnitInstance>
  93.                 <UnitType>BlackWidow</UnitType>
  94.                 <Level>5</Level>
  95.             </UnitInstance>
  96.             <UnitInstance>
  97.                 <UnitType>BlackWidow</UnitType>
  98.                 <Level>5</Level>
  99.             </UnitInstance>
  100.             <UnitInstance>
  101.                 <UnitType>BlackWidow</UnitType>
  102.                 <Level>5</Level>
  103.             </UnitInstance>
  104.             <UnitInstance>
  105.                 <UnitType>BlackWidow</UnitType>
  106.                 <Level>5</Level>
  107.             </UnitInstance>
  108.             <UnitInstance>
  109.                 <UnitType>BlackWidow</UnitType>
  110.                 <Level>5</Level>
  111.             </UnitInstance>
  112.             <UnitInstance>
  113.                 <UnitType>BlackWidow</UnitType>
  114.                 <Level>5</Level>
  115.             </UnitInstance>
  116.         </Encounter>
  117.         <Encounter>
  118.             <Liklihood>-1</Liklihood>
  119.             <WillRespawn>1</WillRespawn>
  120.             <RespawnChance>5</RespawnChance>
  121.             <RespawnDelay>7</RespawnDelay>
  122.             <WanderingRadius>5</WanderingRadius>
  123.             <UnitInstance>
  124.                 <UnitType>BlackWidow</UnitType>
  125.                 <Level>5</Level>
  126.             </UnitInstance>
  127.             <UnitInstance>
  128.                 <UnitType>BlackWidow</UnitType>
  129.                 <Level>5</Level>
  130.             </UnitInstance>
  131.             <UnitInstance>
  132.                 <UnitType>BlackWidow</UnitType>
  133.                 <Level>5</Level>
  134.             </UnitInstance>
  135.             <UnitInstance>
  136.                 <UnitType>BlackWidow</UnitType>
  137.                 <Level>5</Level>
  138.             </UnitInstance>
  139.             <UnitInstance>
  140.                 <UnitType>BlackWidow</UnitType>
  141.                 <Level>5</Level>
  142.             </UnitInstance>
  143.         </Encounter>

 

<WillRespawn>0</WillRespawn> -> means it will not respawn after you kill it.

<WanderingRadius>0</WanderingRadius> -> means it will stay and guard the lait.

There's also a tag present in some lairs that on influence hit it will release its guardians who then go roaming. Like this:      <ReleaseGuardiansOnInfluenceHit>1</ReleaseGuardiansOnInfluenceHit>

The below regulates respawn rate (chance, delay) and wandering radius of the spawn monsters.

<Liklihood>-1</Liklihood>
            <WillRespawn>1</WillRespawn>
            <RespawnChance>5</RespawnChance>
            <RespawnDelay>7</RespawnDelay>
            <WanderingRadius>5</WanderingRadius>

And here's en example of lairs upgrading:

<GoodieHutType InternalName="Lair_AssassinDemon">

..

        <UpgradesToGoodieHut>Lair_DeathDemon</UpgradesToGoodieHut> -> and that GoodieHut (Lair) will then spawn the monsters defined for that.

I hope this helped a bit ;-).

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Reply #3 Top

That was quite the example! Could someone expand on how "Liklihood=-1" works? A "1" or a "0" I could guess at, but a "-1" is new to me!

Edit: And I could follow most of it just fine, seeing as how it is written in English and all. Thanks for taking the time. ( k1 )

Reply #4 Top

That would help if it were in English.

Reply #5 Top

-1 means infinite or in this case always. Monsters will still spawn from a lair even if you kill the guardian.