Faction Ability Bonus % vs Absolute Value, and "Lucky"
Hi all,
Yes terrible thread title I know, wasn't sure what to put because it's kinda a 2 part question. OK so the "Lucky" faction trait has this which provides +25% dodge:
- <GameModifier>
- <ModType>Player</ModType>
- <Attribute>AbilityBonus</Attribute>
- <StrVal>A_UnitStat_Dodge</StrVal>
- <Value>25</Value>
- <Provides>All units are +25% to Dodge</Provides>
- </GameModifier>
(As well as the Accuracy +25% bonus).
So my questions are:
1) This 25% dodge bonus seems to be rather un-useful, given that most line troops have a dodge of zero, their bonus 25% actually doesn't help increase their dodge. Am I missing something? Are their unit (other than sov/champs) that this would benefit?
2) Is it possible to change this to be a flat +5 dodge or some other absolute value? I know how to create a unit ability that does this... but I can't seem to get it to work for a faction trait. I've noticed that there doesn't seem to be any existing faction traits that have an absolute bonus (they are all percentage based) so i'm starting to think it can't be done. Thoughts?
Thanks.