Increase Caravan Speed

Is it possible through modding/creating a new tech to increase Caravan speed?

 

Playing on normal, I was at turn 200 and had caravans running around for over a hundred turns and STILL needed 10 more trips for the first road upgrade.

7,566 views 3 replies
Reply #1 Top

In data/english/CoreUnits.xml you find

 

    <UnitType InternalName="TraderTest">
        <DisplayName>Caravan</DisplayName>
        <Description>Caravans boost your economy by allowing merchants in your cities to trade goods with each other.</Description>
        <CanBeDesigned>0</CanBeDesigned>
        <Gender>Male</Gender>
        <HasWages>0</HasWages>
        <IsCaravan>1</IsCaravan>
        <IsSovereign>0</IsSovereign>
        <LevelMilestone InternalName="L1">
            <Level>1</Level>
            <UnitStat_CombatSpeed>14</UnitStat_CombatSpeed>
            <UnitStat_HitPoints>1</UnitStat_HitPoints>
            <UnitStat_Moves>1</UnitStat_Moves>
        </LevelMilestone>
        <Medallions InternalName="">
            <All>Caravan1_Medallion.png</All>
        </Medallions>
        <AnimationPack>HorseAnimationPack</AnimationPack>
        <BattleAnimationBehavior>Melee</BattleAnimationBehavior>
        <BobbingFrequency>0</BobbingFrequency>
        <ClothMapScale>0.18</ClothMapScale>
        <Color_Skin>70,50,35,55</Color_Skin>
        <EyeTexture>gfx\Eyes\blinks\eyeblink_m1_brwn.png</EyeTexture>
        <InfoCardBackground>BG_GoodScene</InfoCardBackground>
        <MaxScaleMainMap>0.4</MaxScaleMainMap>
        <ModelPath>gfx/hkb/Monsters/M_Horse_Mesh_01.hkb</ModelPath>
        <ModelScale>0.5</ModelScale>
        <MovementType>land</MovementType>
        <MovingSFX>TEMP_KnightMarching1</MovingSFX>
        <OnHitParticleName>Bloody_OnHit</OnHitParticleName>
        <SkeletonPath>Gfx\HKB\Monsters\M_Horse_Skeleton_01.hkb</SkeletonPath>
        <TacticalModelScale>1.5</TacticalModelScale>
        <Texture_All>M_Horse_Texture_01.png</Texture_All>
        <GfxAttachment>
            <ModelPath>Gfx\HKB\Objects\K_Wagon_Mesh_01.hkb</ModelPath>
            <SkeletonPath>gfx\hkb\Objects\K_Wagon_Skeleton_01.hkb</SkeletonPath>
            <Texture_All>K_Wagon_Texture_01.png</Texture_All>
            <EyeTexture>gfx\Eyes\blinks\eyeblink_m1_brwn.png</EyeTexture>
            <AnimationPack>WagonAnimationPack</AnimationPack>
            <AnimationSpeedModifer>1</AnimationSpeedModifer>
            <Scale>2.8</Scale>
            <OffsetZ>110</OffsetZ>
            <OffsetY>5.1</OffsetY>
        </GfxAttachment>
        <GfxAttachment>
            <ModelPath>gfx\hkb\Pedestrians\K_Peasant_Farmer_Mesh_01.hkb</ModelPath>
            <SkeletonPath>gfx\hkb\Pedestrians\K_Peasant_Skeleton_01.hkb</SkeletonPath>
            <Texture_All>K_Peasant_Texture_01.png</Texture_All>
            <EyeTexture>gfx\Eyes\blinks\eyeblink_m1_brwn.png</EyeTexture>
            <AnimationPack>PedestrianSittingAnimationPack2</AnimationPack>
            <AnimationSpeedModifer>1</AnimationSpeedModifer>
            <Scale>0.35</Scale>
            <OffsetZ>62</OffsetZ>
            <OffsetY>41</OffsetY>
        </GfxAttachment>
    </UnitType>

Increase its moves to what you desire.

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Reply #2 Top

You are a saint and a scholar.  I've been digging through the files but completely missed this one.

 

Is this something that could be thrown into a Tech?

 

Such as:

 

Newtech: Advanced Caravans

Add +1 to move speed?

Reply #3 Top

I don't think so.