[eMOD] Celerity spell -> Non-permanent buff
I don't know if this will override the default spell using the mods folder so I've gone for the 'modify resources in install folder lol' approach. So to get the same effect backup your CoreSpells.xml (somewhere outside the Data folder) and slot this in instead of the default Celerity spell.
I have tested it so don't worry, it's safe to use.
- <SpellDef InternalName="Celerity">
- <DisplayName>Celerity</DisplayName>
- <Description>Temporarily improves the targets Initiative by 6. Requires mana to maintain.</Description>
- <Image>T_Celerity_Painting.png</Image>
- <IconFG>T_Celerity_Icon.png</IconFG>
- <IconColor>243,167,33</IconColor>
- <AutoUnlock>1</AutoUnlock>
- <CanStack>0</CanStack>
- <SpellBookSortCategory>Unit</SpellBookSortCategory>
- <SpellBookSortSubCategory>UnitEnchantment</SpellBookSortSubCategory>
- <SpellType>Strategic</SpellType>
- <SpellClass>Defensive</SpellClass>
- <SpellSubClass>Buff</SpellSubClass>
- <SpellTargetType>FriendlyChampionOrSov</SpellTargetType>
- <Prereq>
- <Type>AbilityBonusOption</Type>
- <Attribute>Air5</Attribute>
- </Prereq>
- <SpellResourceCost>
- <Resource>Mana</Resource>
- <Amount>250</Amount>
- </SpellResourceCost>
- <SpellResourceCost>
- <Resource>Mana</Resource>
- <PerTurn>1</PerTurn>
- <Amount>2</Amount>
- </SpellResourceCost>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_CombatSpeed</StrVal>
- <Duration>-1</Duration>
- <Value>6</Value>
- </GameModifier>
- <AIData AIPersonality="AI_General">
- <AIPriority>20</AIPriority>
- </AIData>
- <HitSoundFX>Spell_Celerity_01</HitSoundFX>
- <SpellDefEffect>
- <EffectName>T_Haste_Particle</EffectName>
- <LocalPosition>0,25,0</LocalPosition>
- <EffectScale>.75</EffectScale>
- <EffectDelay>0</EffectDelay>
- <SnapToTerrain>1</SnapToTerrain>
- <PlayOnAllTargets>1</PlayOnAllTargets>
- </SpellDefEffect>
- </SpellDef>
What I've done is gone for a mana maintenance of 2 per turn. It boosts your Initiative by 6, while the original spell only boosted it by 1. Of course, to be fair, the original spell was a bit lacking compared to Destiny's Gift, which costs less to cast and grants more of a permanent boost to Initiative.
You can play around with the bonus, of course, but I think 6 is quite generous. I also think that, given how Initiative determines how often you can attack, a maintenance of 2 is not unreasonable.
Have fun. ![]()