Stepchild Report

I know all of the "cool kids" have moved on to Rebellion, but I find the lack of "Death Star, aka Titan" equivalents to be more challenging, so I'm still working at the Diplomacy level.  And have been playing an interesting game, which I thought I could summarize and solicit comments/input on.

Started with 10 players in a 5-star universe.  5 players in one system, 5 in the other, 3 systems vacant.  I chose to play this game with one AI player set on vicious, a few on cruel, and the rest on unfair.

Having watched on replay, I see that the Vicious player (now I can see he was TEC) appears to calculate the odds in his initial battles much more closely (attacking with less than maximum odds, but still winning in the end).  Leading to faster colonization of the first few planets.  Resources also appear to be less of a problem for building research facilities, frigates, etc.  Everyone else, however, seems to match the human pace of expansion.  

In the end, the Vicious player subdued two of the other players (one TEC, one Vasari) in his home system fairly quickly, colonized a second system, and then focused on two things.  First, another player in his home system (Advent), and second, on financing pirate raids.

Fortunately for me, that Advent player was a particularly tough nut to crack,  Which left the pirate raids to deal with. 

Which were awe-inspiring.  To this date (well, later in the game anyway) there are still stranded pirate fleets of 800+ ships sitting on several to many planets (please note that I know my grammar, and that is indeed "to" as opposed to "too".  Since the vicious AI player and I focused on getting rid of the pirate homeworlds (I think that is only because I outbid him on a few auctions and the pirates attacked him instead of me), the pirates eventually stopped generating new raids.  Mostly because of his Novalith bombardments, but also because I used my fleets to eliminate two pirate bases "the hard way".  Which were challenging and took 4+ separate attacks to complete.  At the same time I was expanding into the two other neutral systems using small fleets, but facing no opposition except for from native fleets.

It is later in the game now, and I have not only eliminated all threats in my three controlled systems, but I have moved into the enemy's home system and have begun absorbing neutral planets (mostly planets formerly owned by other dead players).  In the face of which he has remained strangely passive.  No recent attacks (in fact, none since the pirates died). 

This leads me to believe that the AI is better in the short game than the long game.  Others feel free to comment.  This is a discussion thread, not an edict from Mt. Olympus.  FWIW.  YMMV.  Etc.

 

 

 

12,858 views 5 replies
Reply #1 Top

The thing you need to really home in on is the difficulty....you picked the top 3 difficulties, all of which give massive cheats to the AI....massive resource cheats and free techs naturally are stronger benefits in the early game, because at that stage raw numbers tends to dominate over tactics and creativity...

So, the AI "intelligence" isn't really getting worse....rather, the cheats the AI get become less and less relevant the longer you play....there are a finite number of technologies, hard limits on fleet supply, and a smart human can accrue higher level caps over time...the AI may hit max fleet and techs first, but at the end of the day they can't have any more techs or ships than you can....that's my thought anyway....

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Reply #2 Top

Good points.  I had also hoped that the higher difficulty settings would make the AI more aggressive, leading to more interesting play in the late game, but the Vicious player has been strangely passive, or at least entirely indirect.  His income is now less than half of mine, but he has accumulated over five million quatloos in his treasury along with a million each of crystal and metal, yet I haven't seen or heard from his fleet in ages. 

Interestingly, there is one other small AI player left (down to three planets now) that is clearly being fed resources by the Vicious player.  His fleet strength has been steadily rising, even though I have been steadily taking his remaining planets.  By the time I finish him off he should hit maximum fleet strength.

So the AI spent a fortune on pirate raids (side note: it seems to be really hard to outbid the computer in the pirate auction, because it is so good at sniping, but every once in a while my timing was right and I got to send 800 or so ships his way), and now he is supporting the one remaining player against me, but won't engage directly.  Just not what I expected from "vicious".  Perhaps the setting should be re-named "Machiavelli", if that's the way it always operates.

Reply #3 Top

If you want more aggressive AIs, set them to "Aggressor" before you start the game (default is random)....there's a button you can click on to set the AI "type" (Research, Defender, Aggressor, etc), and the aggressor AI tends to be the most interesting to play with...

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Reply #4 Top

Thanks! Adding a couple of Vicious Aggressor AI players ought to spice the game up a bit. 

Reply #5 Top

If you desire the strategic challenge of playing the game against real people and not just silly, mindless algorithms, Rebellion is the only game in town now.