[eMOD][v2] Death Adept Ability

I noticed that if you create an empire race with the Altar bloodline (men) that you are still able to train torch bearers and get access to life adept. I think this is not right and so I create a mod that makes torch bearers only kingdom units and added Ash Bringers to the empire. These Ash Bringers have basically the same skill-set as Torch Bearers except life adept is replaced with death adept.

Death Adept I - Allows unit to cast curse.

Death Adept II - Allows unit to cast blindness.

Death Adept III - Allows unit to cast shadow bolt.

This is compatible with the mod manager and is stormworld compatible and henchwomen compatible (it adds their own unit instead of Candle Bearers... Wax Sealers)

Hope you enjoy.

https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/DeathAbility/DeathAbilityv2.zip

5,987 views 14 replies
Reply #1 Top
another fine release by parrothmath :)
Reply #2 Top

Heavenfall... I noticed that you have this grey magic background stat added to each of the abilities... should I add these to the death adept abilities? Just to be consistent with your mod.

Reply #3 Top

Yes, and 1 for spellbook at level 1 as well

     <GameModifier>
        <ModType>Unit</ModType>
        <Attribute>AdjustUnitStat</Attribute>
        <StrVal>UnitStat_BG_GreyMagic</StrVal>
        <Value>1</Value>
        <Provides>+1 Grey magic</Provides>
      </GameModifier>
      <GameModifier>
        <ModType>Unit</ModType>
        <Attribute>AdjustUnitStat</Attribute>
        <StrVal>UnitStat_BG_Spellbooks</StrVal>
        <Value>1</Value>
        <Provides>+1 Spellbook</Provides>
      </GameModifier>

Reply #4 Top

Done Heavenfall. It should now be compatible.

Reply #5 Top

You should make a compilation mod with all your mods... call it "game improvements" or something. :D

Reply #6 Top

Quoting Heavenfall, reply 6
You should make a compilation mod with all your mods... call it "game improvements" or something.

It's an option now with the mod manager ;)

Reply #7 Top

deathadept1 ability has display name life adept ;)

Reply #8 Top


Fixed just redownload the file. ;)

Reply #9 Top


Out of curiousity for feedback purposes... should the 3 level death adept spell be drain life... I could make a new spell that is a weaker and cheaper version of drain life. Or something else entirely.... looking for some feedback here.

Reply #10 Top

Quoting parrottmath, reply 7

Quoting Heavenfall, reply 6You should make a compilation mod with all your mods... call it "game improvements" or something.

It's an option now with the mod manager

:thumbsup:

Reply #11 Top

Quoting parrottmath, reply 10

Out of curiousity for feedback purposes... should the 3 level death adept spell be drain life... I could make a new spell that is a weaker and cheaper version of drain life. Or something else entirely.... looking for some feedback here.

 

The problem with drain life is that it scales horribly, almost no damage and 1 turn casting. It´s a niche spell, i think that shadow bolt may be a good choice.

Reply #12 Top

I changed the 3rd adept spell to be Shadowbolt instead of drain life.

Reply #14 Top

I just tested it and they do show up for me. I ensured that I had the most recent version of Henchwomen v7

after the update, to train this henchman / women you need an incineration staff, which is under a different tech (I think enchanters). This could be the problem you are encountering.

Also, of course you need to make a custom faction with allegiance of the Empire using the race of men. But I'm sure you knew this already.