how to mod/ add techs?

hi, so ive been adding new armors ... mainly with varied stat effects, for the unit creations.... because i think the normal game has a ridiculously small amount of armors.... (i want to add weapons and artifacts too, soon)

i added some varying effects choices for drills, like u pick what the soldiers specialize in; dealing damage, or defence, or accuracy, or speed.

and now i find myself wanting to add a few new technologies...

im gonna add a tech between blacksmithing and armor (for studded leather, and "early" iron (rusted) plate armor.... and maybe a few elsewhere.

and probably some offshoot of cavalry techs, and some offshoot of war colleges (or armor probably)... and ill see what else...

 

how would i go about adding/ modding the techs?

...

please, dont tell me it isnt possible... that would be totally LAME... this game needs more techs badly... theres no where near enough imo...

...

if u dunno, maybe u could at least point me at what files deals with the techs...

 

11,477 views 10 replies
Reply #1 Top

frogboy plans on adding a write up on playing with the tech tree.  Personally I wouldn't presume to go above his head on that one ;)

Reply #2 Top

The techtree is in your fallenenchantress\data\english\only-sp\

You can create new techs following the format in the xml files.

You can also specify a new techtree for races to use by creating your own tree and changing the race config file to use that tree instead... haven't played much beyond creating new techs.

Reply #3 Top

Hahaha... i think I've spent a good couple hours looking for the tech tree files, trying to figure out vvhat the deal is vvith the Books of Stones and Flames and Frost and vvhatever the last one vvas... Thanks, PM!

Reply #5 Top

And talking about Tech modification,

Inside the Techs_Amarian.xml file

What i am supposed to modify to make the book of flames, frost, stones and wind all appear in every campaign both for me and the AI (instead of being random)?

Code: xml
  1. <Rarity>25</Rarity>

OR

Code: xml
  1. <AppearanceChance>25</AppearanceChance>

OR maybe both?

And is that modification enough?

 

Reply #6 Top

<AppearanceChance>100</AppearanceChance>

yes that will be enough.

Reply #8 Top


What is best file to put in? In my Documents/my game/ fallen enchantress/mod or mod/date? I tried everything but not working right unless I mod a corefile in core game install folders.

Reply #9 Top

For some stupid reason we have to mod techs in the installation directory, it will not work from /mods/

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Reply #10 Top

Quoting Heavenfall, reply 10
For some stupid reason we have to mod techs in the installation directory, it will not work from /mods/

Thank you, glad I'm not alone...I tried everyting and wonder what did I do wrong...