Keeper of items

Hi,

 

I would like to add to all game start (at least for player) a henchmen with crappy stats and move 1, so that I can station him in the capital and he would keep extra items (I find silly that cities can't hold items for your heroes but well, perhaps in a patch).

 

So how I would add that in the game start? 

 

Also, how to lift the limit of having 1 summoned unit per spell? I would like to tie that to a number of shards, is it possible?

2,576 views 3 replies
Reply #1 Top

1) Don't know, haven't tried anything like that. Maybe you could tie a unit to the choices at level 2.

2) Remove <CanStack>0</CanStack> from the summon spells. If you want to tie them to elemental shards, I recommend you let each shard type create a new hidden resource based on production rules (https://forums.elementalgame.com/419061) and then require that resource to cast and maintain your spells.

Reply #3 Top

Look up the bandit profession, it can generate a unit at game start, just make a crappy henchmen unit and summon it the same way? (You'd have to add a similar ability to all leaders too, of course)