[eMOD][v 0.9] Amarian Sacrificial Elementals...

The war between empire and kingdoms is getting more desparate. In order to save Paridan, the queen reluctantly allowed some of their citizens be consumed by the elements. Creating new elementals from sacrifices to help fight the war.

Be able to design 6 new troops with special elemental abilities.

**Added the life elemental and death elemental** Death elemental requires that you make an empire faction using the amarian bloodline.

This is currently a work in progress.

1. There is some AI tweaking to do (I don't know if they will use these units)

2. I would like better visuals, this won't happen because I don't have the modeling tools.

3. Some balance issues that I haven't tested.

Just unzip the files into your ..\documents\my games\fallenenchantress\mods\ folder. You will be able to use these new units.

Also, if there is just demand to not use these special units, but would prefer that this becomes a late game armor for your units let me know. I am open to suggestions.

**Added compatibility with storm world**

Here is a version that uses the Fallen Enchantress Mod Manager (FEMM)

https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/ElementalSuits/ElementalSuitsv0_9c.zip

20,696 views 16 replies
Reply #1 Top

looks nice :)

however all your <color> tags in ElementalUnits,xml miss their closing tag ( the /) is missing since <color>0,0,0</color> you wont miss the discarded colors during the game, however it will screw up any xml parser that future editing software might have ;)

 

Reply #2 Top

Looks compatible to me, if you just add the background unitstats.

By the way, there's no need to have such units designable if you don't want them to be. Like the pioneers you can add <IsUniqueButBuildable>1</IsUniqueButBuildable> and they will appear in training window, but not in design window.

Reply #3 Top

Thanks I've fixed that now. Here are some pics.

Fire:

Lightning

Ice

Earth (poison)

This is particle heavy so you may notice some slowdowns or missing particles due to memory (here they are on the big map)

Reply #4 Top

Quoting Heavenfall, reply 2
Looks compatible to me, if you just add the background unitstats.

By the way, there's no need to have such units designable if you don't want them to be. Like the pioneers you can add <IsUniqueButBuildable>1</IsUniqueButBuildable> and they will appear in training window, but not in design window.

I suppose that I could use this to design actual elementals for people to use instead. I should have thought about that earlier ;)

Reply #5 Top

perhaps they should have isHumanoid tag as well? they look human in shape if not form ;)

Reply #6 Top

Quoting crimsongekko, reply 6
perhaps they should have isHumanoid tag as well? they look human in shape if not form

I added it (but I wasn't sure if things could have multiple tags).

Reply #7 Top

crimsongekko is talking about the background unitstats to make it fully compatible with stormworld.

I would recommend the following:

      <UnitStat_BG_IsHumanoid>1</UnitStat_BG_IsHumanoid>
      <UnitStat_BG_IsRace_Amarians>1</UnitStat_BG_IsRace_Amarians>
      <UnitStat_BG_IsKingdom>1</UnitStat_BG_IsKingdom>
      <UnitStat_BG_IsMale>1</UnitStat_BG_IsMale>

you may also want to give them

      <UnitStat_BG_IsElemental>1</UnitStat_BG_IsElemental>

and mention that they count as Elemental in their BackStory.

Those unitstats would go in the milestone like so

           <LevelMilestone InternalName="L1">
                        <Level>1</Level>
                        <UnitStat_HitPoints>8</UnitStat_HitPoints>
      <UnitStat_BG_IsHumanoid>1</UnitStat_BG_IsHumanoid>
      <UnitStat_BG_IsRace_Amarians>1</UnitStat_BG_IsRace_Amarians>
      <UnitStat_BG_IsKingdom>1</UnitStat_BG_IsKingdom>
      <UnitStat_BG_IsMale>1</UnitStat_BG_IsMale>
      <UnitStat_BG_IsElemental>1</UnitStat_BG_IsElemental>
                </LevelMilestone>

 

Reply #8 Top

Thanks Heavenfall. I've added it to the version up above. I already had most of what you written for background stats, just missed IsMale. I suppose their backstory doesn't explicitly say they are an elemental, but their title and unit type does that for you.

The other thing that I'm going to do with this is adjust when these things are available and have upgradable armor for these people.

Reply #9 Top

Their gender is up to you, of course. In Stormworld, most races have members of both genders, but there are also plenty of units with no genders, which may be more fitting if they have completely left their physical bodies and their minds behind to ascend to some kind of new state of being.

You can also try giving them <CreatureType>Elemental</CreatureType> and see if it shows up in-game in the unit details where it says "Race:". I'm not sure if it will show Amarian or Elemental in this case.

Reply #10 Top

you have mispelled humanoid as huminoid :D

 

they could also get isnotalive I guess

Reply #11 Top

Quoting crimsongekko, reply 11
you have mispelled humanoid as huminoid

 

they could also get isnotalive I guess

Thanks for the catch.

Also, I'm not sure if I would consider an elemental not alive. It's a speculative thing and I don't know exactly what mechanics this tag has in stormworld. Are all his elementals not alive? or are they alive?

Quoting Heavenfall, reply 10
Their gender is up to you, of course. In Stormworld, most races have members of both genders, but there are also plenty of units with no genders, which may be more fitting if they have completely left their physical bodies and their minds behind to ascend to some kind of new state of being.

You can also try giving them <CreatureType>Elemental</CreatureType> and see if it shows up in-game in the unit details where it says "Race:". I'm not sure if it will show Amarian or Elemental in this case.

I like the idea that they are genderless because they left their humanity and gender at that. They are a shell of their former self with magical powers. I already did gave them <CreatureType>Elemental</CreatureType> because I wanted the weapons that do extra damage to elementals to have the correct effect with them. Would you recommend the not alive tag?

Reply #12 Top

heavenfall how do you add burning eyes. I've tried to attach a particle there and nothing showed up. I would like to make the eyes glow to show the mana charge they have inside them.

Reply #13 Top

Do you already have the skeleton found in the thread listed below?

https://forums.elementalgame.com/427129

As I understand it, this skeleton is required (or a version of this skeleton is required) in order to add effects to eyes. If you already have it, you'll have to wait for someone else to answer you, since I don't personally know how to do this.

Reply #14 Top

What joeball123 said.

I wouldn't recommend the Not Alive tag, unless they are corpses walking around. Not Alive in my book are for units that are literally dead, or were never alive in the first place such as golems.

Reply #15 Top

is this supposed to include the gx folder ofthe death adept ability?

Reply #16 Top

Yes. I used the icons for each of these suits from the adepts abilities and so to keep consistent I used the death adept ability (which didn't exist) until I added it in the game for henchmen and made an icon.