ideas....

variable magic, dynasties, realm big boys spells, war of mages, additional planes ans subterran areas, city item caches, shield spells for cities, sieges forcities, tacticals with walls, swamps, LOS modifiers etc, sea vehicles, monsters and race,

 

in game inventing spells with combinations of shards.

more realm effects with multicolored /shards required)spells,

shards used for casting spells which dicharges them for a while,

better and more variable summons for eachmagic school,

 

 

need more?

Id pay a lot for it!

Map DLC will sell lousy, and willl discourage them to make game better.

Hotseat and ev. MP-

 

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If they are bought up,(payed to war on another player)

we should have a espionage section to deal with that and know about it.

 

we should also have all kinds fo espionage action available.....

 

same should be doable with a special espionage kind of spells - combinations of shard magic?? for example, curse city cast under a shadow (needs life or death node and earth....)

.....so that noone knows about it.... If they try dispelling it (if they even find out about it!) they may get a chance to find out who did it...and caster should be able to invest some mana to oppose dispelling ....etc....

 

 

how about that?