ev4debug ev4debug

[eUTIL] Mod manager 1.0.4

[eUTIL] Mod manager 1.0.4

Hi All!

Since i like playing both Stormworld and Master's Affliction and I'm tired to do all the copy & paste needed to switch the mod, I'm writing a little mod manager to do the stuff.

Started as hard coded file copy & paste, now is a little more complex and can manage more mod with easy (more o less...).

FE ModManager

 

FE Mod Manager 1.0.4 is out!  Now with mod update check!

Online setup will autoupdate

here you can download online setup

here you can download standalone setup (uninstall online version prior to install this)

FE Mod Library page

FE Nexus page


Development status (info about implemented functions e currents TODO)

FE Mod Manager Guide

 

Mods supporting the Mod Manager

Stormworld

LargeUI

Snaking

Henchwomen

Summonunits (both versions)

Amarain Sacrificial Elementals

River City Bridge

Tent Building Style

Heroes

 

 

For the  mod developers:

Manual for configuration.femm and version.femm

xsd schema used for configuration.femm, FEMM.xsd, can be downloaded here

xml sample can be downloaded here

you can check xml with the xsd file here

when v1.0 is ready i'll try to create a configuration for all the mod released but i need your help for inserting the file in your release (and keep it updated when new mod version are released). THANKS!


638,195 views 232 replies | Pinned
Reply #226 Top

Can't figure out, how this Mod Manager actually works. I've selected the desired directories for FE. They're defaults, when I switch back to the Mod Manager tab, everything is "greyed" out. I cannot select any of the buttons. Using latest version 1.04 of the FE mod managers. Thanks in advance.

 

Edit: Sorry, figured it out all the directories had to be allocated. :-)  Problem solved.

Reply #227 Top

Not super important, but maybe some type of confirmation that the mod manager is done working would be good. Don't get me wrong, I haven't had any issues, but I could see someone who is a bit impatient trying to start before the MM is done working.

Reply #228 Top

ev4debug, have you looked at modifying your very useful utility to LH?

harpo

 

Reply #229 Top

doesn't seem to work for FE:LH

don't think I did any setup error

Reply #230 Top

whismerhill, it is internally coded to the fallen enchantress paths, so untill ev4debug can get around to modifing it to work with LH and it's different path to the mods and program, it will not work (and I also would like to have a working with LH version)

harpo

Reply #231 Top

Sorry about ressurrecting the thread, but...

Only the paths are the problem? Couldn't those issues be adressed by hex editing? (Do you think ev4debug whould mind?)

Reply #232 Top

I'm guessing that he (or she) wouldn't mind. Especially if you clearly gave credit to the original.