parrottmath parrottmath

[eMOD] Snaking...v1.3

[eMOD] Snaking...v1.3

For those that want to build those logging camps and piers anytime your city reaches those precious forests and rivers. Here is a mod for you.

When I first settled that city... notice no logging camps or pier.

Notice now I have the option to build the logging camp and pier because I snaked my city to the forest and river.

Just extract this file into your

\documents\my games\fallenenchantress\mods\

folder (enable mods and you should be good to go)

https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/Snaking/Snakingv13.zip

(This file also uses FEMM)

108,705 views 48 replies | Pinned
Reply #26 Top

I'm not sure that it is DigitalAbacus's problem (or even a problem with the mod itself) but in one game I had to save and reload to get the logging camp to show on the build menu.

Reply #27 Top

I'm not sure I can fix that with my mod...it sounds like a core problem.

Reply #28 Top

That's cool.  It's no biggie for me.  Save and reload gives me an excuse to refill my beverage of choice.   :drool:    Thought that it might be something for DigitalAbacus to try if he hasn't already.

Reply #29 Top

your zip on link says Snakingv13.zip but the file downloaded is Snakingv11.zip also it doesn't work with FEMM doesn't even show up to install it with femm when put in Mod Manager repository directory

Reply #30 Top


fixed thanks.

Reply #31 Top

Never mind, figured out the problem - game has to be started with the mod already in effect.

Reply #32 Top

help. how do I know if mod is active? Mod manager has a ticker next to it, but in game, I expanded towards river, and bnow have 2 buildings at bank of river, but no docks available????

Reply #33 Top

did you exit the game and start a new game after installing the mod?

Reply #34 Top

I did...and it finaly started. I play beta 1.29.

 

Mod is awsome. I really dont understand why didnt they introduce the mod into the game proper.

Its essential . I dont kow how I lived without it before...

Reply #35 Top


They had this in the game proper and they removed it during the beta process to give more strategic element to the game. Plus there is a severe abuse that people could do with snaking that the devs felt was too much power for the player vs. the AI. If the AI gets good enough they may introduce it back into the game, but not likely.

Reply #36 Top

How is this different from going into the Options/Advanced Options/ and selecting Manual Improvement Placement?

Reply #37 Top

Quoting BernieTime, reply 36

How is this different from going into the Options/Advanced Options/ and selecting Manual Improvement Placement?

Without this mod, you can only build a pier/dock line of improvements if the starting tile of your city touches a river when the city is founded. You cannot make the lumbermill line of improvements unless the starting tile of your city touches woods when the city is founded. Even if you use Manual Improvement Placement to extend your city until it touches one of those terrain features, you will not be able to build those improvements if your city did not initally touch a river/woods.

With this mod, you can build the improvements if your city did not initially touch a river/woods, but you use Manual Improvement Placement to extend your city until it does. 

Reply #38 Top

This mod is wonderful and I use it all the time. It is great fun, and lets you control your cities in different ways. There are a few things to watch out for, however.

 

1. Cities your used to might take a little effort to protect. But when you have a New York sprawling all over, you might have to protect an extra 5-6 tiles than normal because there are extra vulnerable tiles.

 

2. ZOC. Especially with LH, your ZOC will be gobbling up monster lairs and freeing unwanted guests.

 

3. This works GREAT with River Bridge Mod!

Reply #39 Top

See, I love using this + river bridge to spread out more, I snake between unpassable terrain like mountains and chasms so enemies have no choice but to go through the city. Makes an excellent defense point, especially if it's a Fortress, doubly so if you have the Defensive faction trait.

Reply #40 Top

Thanks for the positive comments.

Reply #41 Top

This with City River Bridge is naturally amazing. The one annoyance is you can actually make two cities come awfully close to touching but that can be controlled by personal actions (not expanding that way), its pretty deliberate to do.

 

I like building the bridge, then another building on the other side of it. If the river bends, I like to play with how I place the pier and bridge for artistic design.

 

The one balance issue is that you can "teleport" units from one side to the other or over long distances; which comes with the territory of having more tiles to defend than normal, so monster hoards and quests that summon gobs of monsters can be more deadly.

Reply #42 Top

Loved using this mod in FE. I could have sworn I said thanks at the time, but apparently I did not. Thanks Parrotmath!

 

Judging from the comments, it appears this mod will work with LE. Do you need to start a fresh game for it to work properly?

Reply #45 Top

"Just extract this file into your

\documents\my games\fallenenchantress\mods\""

Must i all xls files from the folder (snaking) after extract copy in mods-folder??

or only the coplete the folder snaking (with all xls files)in mods folder??

also the individual files ,or the whole folder into the mods folder?

thanks

 

Reply #46 Top

Here is what you need to do...

Extract the folder call snaking into my games\LegendaryHeroes\Mods

Then make sure the xml file is in the folder

Start FE: LH and ensure that you have the use mods option selected

After that you must start a NEW game and the mod is available for you as you play.

If it is not working after this point, I would need to see screenshots as to what is not working, because I'm at a loss of what is broken.

Reply #47 Top

sigh.

 

Your snaking mod and bridge mod both have a "configuration.femm" file which would overwrite each other when unpacking the mods into the mod folder.

 

What do these do and is that a problem? I can't "just extract the folder into the mod folder".... Don't even get me started on the completely useless mod manager.

Reply #48 Top

The ".femm" files are for the Fallen Enchantress Mod Manager, which is a tool to automatically put the mod files in the right places and avoid mod conflicts.

See here:

https://forums.elementalgame.com/437003/page/1/

 

However, before you do this, note that the above mod (and the FEMM tool) is for the older Fallen Enchantress game, not the current Fallen Enchantress: Legendary Heroes.  Parrotmath does has a FE:LH version of the mod (along with his other mods) here:

https://forums.elementalgame.com/444851/page/1/