I enjoy the updates and the changelogs, more is almost always better... although the premature changelogs are a bit of a tease, held just out of reach by the clear veil of time.
To me, 1.00 was the game I had dreamed of when Elemental was first mentioned. I have nothing but praise for you and the whole team, every single one. Congratulations. I look forward to seeing more of your ideas made reality in following projects. Carefully crafted, balanced and then set free. I know many good ideas were put to one side or hidden deep in the code to produce the crisp and more focussed world as it is (thinking dynasties here, that could be reintroduced or applied to a game like galciv3). The design goals you've followed only makes me more curious as to how things will change, most of those ideas obviously aren't essential because the game is good as is. But then, how much of an improvement was Twilight of the Arnor for having asteroids, unique tech trees and super abilities? I can picture lots of possibilities, but what are you and the team planning? Have to wait and see.
Balance and fixes, memory and optimisation all help someone like me. Thank you so much for them. I'm often using an older computer with annoyingly intermittent internet access, I look forward to the changes that will eventually let me play on larger maps and hopefully use the unit design screen without it getting angry at me. (loading all the textures, including those that my shoddy integrated graphics card doesn't like (surcoats?, eyes!? and the spellbook background all for some reason annoy my computer))
Anyway, I thought you were fishing for praise mentioning getting negative emails... so... Well done and thank you. Keep updating!