Dungeons Vs Goodie Huts
Is is possible for a goodie hut to turn into a dungeon and also keep its lair component?
Is is possible for a goodie hut to turn into a dungeon and also keep its lair component?
Sounds like a straight up quest?
Isn't their a wildlands that does this... the cave one
I believe you can set up an encounter up in a lair.
Try adding this into the encounter of the goodiehut:
<Encounter>
<Liklihood>100</Liklihood>
<BattleIdentifier>SandGolem</BattleIdentifier>
<TacticalMap>T_Ruins_Barren_01</TacticalMap>
<WillRespawn>0</WillRespawn>
<WanderingRadius>0</WanderingRadius>
<UnitInstance>
<UnitType>SandGolem</UnitType>
<Level>4</Level>
</UnitInstance>
</Encounter>
I meant like a multi layered dungeon that also spawns monsters that wander. If this is how a quest works that is awesome, I haven't played with them much yet, just pondering while I plug away at the armor and weapons.
Oh, just take a look at my Labyrinth quest. It's a massive dungeon. I built it as an example mod to show what is possible.
Will dig around in your code and look at how its done when I get a chance.
Can a cave or dungeon have different entrance and exit points. This could put an interesting element into the game. I can see it working a lot like teleports in MOM. This could lead to an underworld.
No, that is not how it works. A dungeon is a text message on the screen and an initiation of a battle. That is the frame we have to work with, but a ton of stuff can be done within the imagination from there. You create space by making each objective connect with choices. Each choice is a door to a new room. Essentially a text based dungeon. But it's nice that we have an unlimited amount of space and can set up tactical maps for each room that really drive home the space and feel of each dungeon.
What your saying is that somebody could program a multiple choice zork in this game ![]()
What I am saying is that there already is one. I would make more, but my affliction takes up most of my time.
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