Dungeons Vs Goodie Huts

Is is possible for a goodie hut to turn into a dungeon and also keep its lair component?

4,276 views 10 replies
Reply #1 Top

Sounds like a straight up quest?

 

Reply #2 Top

Isn't their a wildlands that does this... the cave one

Reply #3 Top

I believe you can set up an encounter up in a lair.

 

Try adding this into the encounter of the goodiehut:


<Encounter>
<Liklihood>100</Liklihood>
<BattleIdentifier>SandGolem</BattleIdentifier>
<TacticalMap>T_Ruins_Barren_01</TacticalMap>
<WillRespawn>0</WillRespawn>
<WanderingRadius>0</WanderingRadius>
<UnitInstance>
<UnitType>SandGolem</UnitType>
<Level>4</Level>
</UnitInstance>
</Encounter>

Reply #4 Top

I meant like a multi layered dungeon that also spawns monsters that wander.  If this is how a quest works that is awesome, I haven't played with them much yet, just pondering while I plug away at the armor and weapons.

Reply #5 Top

Oh, just take a look at my Labyrinth quest. It's a massive dungeon. I built it as an example mod to show what is possible.

Reply #6 Top

Will dig around in your code and look at how its done when I get a chance.

Reply #7 Top

Can a cave or dungeon have different entrance and exit points.  This could put an interesting element into the game.  I can see it working a lot like teleports in MOM.  This could lead to an underworld.

Reply #8 Top

No, that is not how it works. A dungeon is a text message on the screen and an initiation of a battle. That is the frame we have to work with, but a ton of stuff can be done within the imagination from there. You create space by making each objective connect with choices. Each choice is a door to a new room. Essentially a text based dungeon. But it's nice that we have an unlimited amount of space and can set up tactical maps for each room that really drive home the space and feel of each dungeon.

Reply #9 Top


What your saying is that somebody could program a multiple choice zork in this game :)

Reply #10 Top

What I am saying is that there already is one. I would make more, but my affliction takes up most of my time.