Tech Unlocks
How do you make it so that when a new tech is unlocked it does not auto unlock everything it researches to be available to buy?
How do you make it so that when a new tech is unlocked it does not auto unlock everything it researches to be available to buy?
If you mean the shop, set the item's shopvalue to -1
Basically I am trying to attach the new armor types to only be sold when a specific building is built, thereby controlling where you can buy certain types. This prevents over-flooding of one cities shop. Do you just add the specific items to a building and then it won't generally become available until it is built, is it that easy?
Yeah that works too, just remove the tech prereq.
OK, that makes sense, just a little tired, Electrical Engineering is murdering my sleep at the moment.
Welcome Guest! Please take the time to register with us.