Shrink Vs Scale

OK how does this mechanic work by the way, I know this is off topic for my armor mod but just curious how it works;

 

Unit details

        <ModelScale>.2</ModelScale>

versus

 

<GameModifier>
<ModType>Unit</ModType>
<Attribute>SetUnitStat</Attribute>
<StrVal>UnitStat_TacticalScaleMultiplier</StrVal>
<Duration>-1</Duration>
<Value>0.5</Value>
</GameModifier>

 

Thanks.

2,568 views 3 replies
Reply #1 Top

Anyone know how this particular type of unit detail would be handled by the shrink spell? Would it become .1 or something else?

Reply #2 Top

.1 would be the result.

This is a very cool game modifier. I have one on a trait for my Iron Golems. I set the default scale to double and have a light mech trait that reduces the size and adds movement to it. Very cool stuff to add a little steampunk to my Gilden.

Reply #3 Top

Ok, thanks for clarifying.