Non-equipped equipment for sovereign at start?

How to get equipment/accessory on sovereign without equipping it at startup?

I would like sovreigns to be able to have f.ex. both a melee weapon equipped and a bow in her "bag", so she can switch between the two.

When I try to use <AutoCreateEquipment> it fails, of course, because she can't have both a twohanded weapon (the bow) and a melee weapon equipped at the same time. <AutoCreateEquipment> automatically tries to equip the object.

In game it is possible to run around with a lot of non-equipped stuff "in the backpack". So is there any tag I can use on a unittype to put the bow - and other stuff - onto a sovereign, without it getting equipped?

3,383 views 9 replies
Reply #1 Top

I was not able to figure out a way to do it either.  Heaven determined that <Equipment> items cannot be traded and never go away ("Soulbound" in his words).  They are temporarily replaced by any items that are <AutoCreateEquipment> equipped or equipped in the game.  So I suppose you could <Equipment> the item you want your sovereign to keep and <AutoCreateEquipment> the items you want to give to another NPC.

Reply #2 Top

I actually crashed when I tried adding multiple <AutoCreteEquipment> for the same slot.

There are always more advanced solutions such as casting a spell at start to summon your equipment. But hard to get right, perhaps.

Reply #3 Top

Quoting Heavenfall, reply 2
I actually crashed when I tried adding multiple <AutoCreteEquipment> for the same slot.

There are always more advanced solutions such as casting a spell at start to summon your equipment. But hard to get right, perhaps.

Yes, you can only <AutoCreateEquipment> one time per slot.

Reply #4 Top

There is no way to just put an item in the pack you you use <Equipment> or <AutoCreateEquipment> a use able item like a book or something it doesn't show up in your pack.

Reply #5 Top

Perhaps add a bunch of cheap/free weapons to the base shop so you can acquire one right away?

Reply #6 Top

Or make an easy starting quest that give the items you seek. Then set it to force spawn at starting location.

Reply #7 Top

Thank you all for your input!

Seanw3 (and others):

I think a starting quest is a good idea. I can see, that I can hinder the AI in going on a quest, but do you - or anybody else - know if you can make a quest dependent on the faction or the sovereign? I would like to be able to allow every sovereign a unique set of equiment.

Reply #8 Top

You can make one quest that has different loot for each faction.

Reply #9 Top

Hm, maybe I am just too tired (after midnight here), but I can't see how-to in the xml ( or FE_Editor.xlsm). Have you done something like that in your Master's Affliction mod?

Thanks anyway, I'll look more into it.