[eINFO] Havok animations export to 3ds max

I posted earlier about being able to export havok skeletons to 3ds max/maya: https://forums.elementalgame.com/434510

Using some Skyrim tools I was also able to export the FE animations to 3ds max. You need the hkxmcd tool and the 3ds max import/export tool for .NIF tiles. Other than that, you just load up your skeletons and import the .nif file and there you go. Instant dragon.

This post might seem redundant, but the point is this: if anyone wants to dive into animations (I'm just about to) you can use the game's animations as a starting point. That's important.

Note that you still need to get the actual skeleton as well, those tools cannot be used to export skeletons.

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First animation done! A slight edit of Ophidian Idle 01.

Before: http://i.imgur.com/1QHMf.jpg 

After: http://i.imgur.com/dZ6xs.jpg

Edited: Moved him to the center of the tile as well: http://i.imgur.com/MWnqi.jpg

The upper body is more upright, and the entire facing of the character was changed ~15 degrees so the unit is facing forwards instead of slightly to the side.

 

For future animators, remember to activate spline compression at lossless. You'll reduce the file size by > 90%.