halmal242

[eMod/WIP] Armor / Weapon / Training Redux (0.92)

[eMod/WIP] Armor / Weapon / Training Redux (0.92)

This is an overhaul of the armor system.  I have increased weights between the classes and made them available earlier.  This is the initial release of the beta versions.  The research times I know are off but I would like some feedback on the design.  Everyone has access to crude leather to start, which is the same as leather right now.  Everyone also has access to leather and two different armor types with the following class types: Regular, Masterwork (Improved Regular Armor), Crystal (Crystal Requirement of regular armor with a blunt armor penalty), and Champion's.  There are versions for bother Heavy chain (Replaces Masterwork Chain for the trait) and Light Plate.  Let me know what you guys think

Known Issue:  No Armor trait messes with the magic tree research paths so I had to add an extra requirement on one tech to make it work the way its supposed to.

Just download them and install to the C:\Program Files (x86)\Stardock Games\FallenEnchantress\data folder with the addition of the sub folders listed in the download.

Uploaded to Wincustomize for current version and all future versions.

 

122,339 views 73 replies | Pinned
Reply #26 Top

No i was thinking of having an enchanted armor version of masterwork armor and then have an enchanted version of crystal Armor but then realized I could not combine them as it would then require both armors to have both crystal and metal.  Not sure I want to do that.  Instead I could make it so that you can enchant both versions but not sure if that breaks the spirit of the game for magic items being made of crystal.

Reply #27 Top

OK I have been working on the techs some more, I have a solid path progression and a finalized model but I can't get the techs to show up.  Is there something specific on getting new techs to appear?  I have a clear diagram for the tech trees for Warfare and Magic.  I am going to add masterwork versions of leather, chain and plate.  There will be a crystal version of chain and plate.  There will also be crystal versions of weapons.  Once both crystal weapons, simple and advanced, and armors, chain and plate, are researched the magic forge will be unlocked.  After the magic forge is unlocked and masterwork plate is unlocked then champion armor will be unlocked and the same for weapons.  If requested I will make a paint document with a bx diagram showing the paths, I literally worked out the paths for the techs on a white board in about an hour.  Now if only the new techs would show up in game.  I attached something to each of the new techs but the game does not recognize them.  Any help would be appreciated.

 

Sorry if this isn't the clearest picture, I am too excited about having a clear plan to word this better.

Reply #28 Top

Never mind I just realized I didn't add the new techs to the Tech Tree file so nothing showed up.  Ah well.  I will try to get this out by the end of next weekend as time permits.

Reply #29 Top

That's okay. I just realized I took all the goodies out of Arcane Apparel, but forgot to delete the tech.  X|

Reply #30 Top

Once I get this finished I will need some help making it modular.  At the moment its not even close to being compatible unless someone is putting this in their core files and then putting the other files in the mod folder.

Progress:

 

Techs:                 Done

Weapons:            Done*

Crystal Weapons:  Done*

Magic Weapons:    Done*

Leather:              Started

Athican Leather:   Started

Chain:                 None

Heavy Chain         None

Plate:                   None

Light Plate:           None

Crystal Chain:       None

Heavy Crystal Chain:  None

Crystal Plate:        None

Light Crystal Plate:  None

Magic Chain:         None

Heavy Magic Chain:  None

Magic Plate:          Done*

Light Magic Plate:  None

 

Done* means its subject to balance still.  Everything will need a once and twice over for typos and such.  Needless to say I think this is finally starting to come together pretty nicely.

Reply #31 Top

Progress:

 

Techs:                 Done

Weapons:            Done*

Crystal Weapons:  Done*

Magic Weapons:    Done*

Leather:              Done

Athican Leather:   Done

Chain:                 Started

Heavy Chain         Started

Plate:                   None

Light Plate:           None

Crystal Chain:       Started

Heavy Crystal Chain:  Started

Crystal Plate:        None

Light Crystal Plate:  None

Magic Chain:         Started

Heavy Magic Chain:  Started

Magic Plate:          Done*

Light Magic Plate:  None


Reply #32 Top


Techs:                 Done*

Weapons:            Done*

Crystal Weapons:  Done*

Magic Weapons:    Done*

Leather:              Done

Athican Leather:   Done

Chain:                 Done

Heavy Chain         Done

Plate:                   Started

Light Plate:           Started

Crystal Chain:       Done

Heavy Crystal Chain:  Done

Crystal Plate:        Started

Light Crystal Plate:  Started

Magic Chain:         Done

Heavy Magic Chain:  Done

Magic Plate:          Done*

Light Magic Plate:  Started

Reply #33 Top

Initial Release

Reply #34 Top

Anyone try it yet?

Reply #35 Top

Think you could put it in a single file for download?

Reply #36 Top

Not sure how will try to figure it out.

Reply #37 Top

I for one would like to see more choices in magic weapons as well.  I don't think it fair that there was only either fire or water at a tier for weapons AND there wasn't a 1hand and 2hand version.  Some people may not want to give up their shields.  Magic weapons seems all over .  

Anyways thats my take on it from the vanilla.  Sorry if it's a couple days late    Good luck with the mod. 

Reply #38 Top

Files compressed.  Weapons tweaked a little.  Techs costs adjusted for tier values.  Let me know what you guys think.

Reply #39 Top

Trying it out !


PS: As it was said, could be good if you .zip/rar all this files organized as they should be.
Not that it's too hard to read, instructions are clear and simple, this still may confuse some.

Reply #40 Top

I am changing short swords to do half slash damage and half pierce damage as that is how they work.  I could also do this for daggers.  Basically they are sort of cross over weapons. With potentially adding the scythe for the two handed version of these.

Here is what I am planning on weapons.

Blunt

Slash

Slash/pierce

Pierce

 

With each of these types it would have three sub-types,

 

Fast one handed

Slow One handed

Two Handed

 

After this I will make the upgrade tiers like the armors as well as the talent weapons.

 

I am also in the process of changing the structure of this mod for armors and robes and sets of armor for troops and pieces for champions/sovereigns.  I am also going to have the piece meal armors only available from specialized improvements once the master tier is reached.  

Basically the armors will be changed to remove a crystal only version and the new tech path will be this:

Regular ==> Masterwork ==> Enchanted ==> Champion's

Enchanted will be in the magic tier and be dependent on which Masterwork armor you have researched and will be broken apart into individual research trees within the magic tree attached after enchantment.  So something like this.

Charms ==> Enchantment ==> (Apprentice Robes)   ==> Superior Enchantment   ==>  (Adepts Robes) ==>  Advanced Defense

                                             (Leather)          ==>                                         ==> (Champion's Leather)

                                             (Chain)            ==>                                         ==>  (Champion's Chain)

                                             (Plate)             ==>                                         ==>  (Champion's Plate)

 

Something similar to this is the final plan with weapons added in there as well.

 

I will keep the old version up there as its the most similar to the current armor weapon system in Elemental and what I am going to make as the mark II version is going to be a fairly large departure.

Reply #41 Top

Alright I solved the weapon types along with speed/hands issue I have been trying to figure out.  Though I still don't know what to do about the AI for getting it to upgrade under a certain tier group using the AI the way it is without weapon prereq tags for skill types.  The only way I can currently think is to have the equipment preset on the premade unit types so that the unit can only upgrade with the weapon of the same type, I.G. 1H Blunt, and the same weight.  I know this is a horrible way to force a game mechanic but its working with what we have got.

Here is what I have:

 

1H Blunt Slow Attack

Club which is replaced by Mace and then mace is upgraded through the tech trees.

1H Blunt Fast Attack

Warhammer

2H Blunt

Maul

1H Pierce Slow Attack

Short Spear

1H Pierce Fast Attack

Rapier (Need to look to see if we even have a graphic)

2H Pierce

Long Spear / Pike

1H Cutting/Pierce Slow Attack

Short Sword

1H Cutting/Pierce Fast Attack

Dagger

2H Cutting/Pierce

Scythe (Need to pull th graphics from E:WoM I think for this one, that or Kenata's weapon mod)

1H Cutting Slow

Battleaxe and Longsword (Not sure what to do here as they both fit here and I like both weapons as they each have a niche)

1H Cutting Fast

Hand Axe and Broadsword (Same as above)

2H Cutting

Greataxe and Greatsword (Same as above again)

 

The only way I can differentiate on the ones that have more than one weapon in the same tier is to make the weights and attack values different. In theory this should give a VERY broad spectrum of weapons to work from.  If we can also get the mod to increase total number of armies then we can get more diverse and realistic armies to have battles with.

Reply #42 Top

Alright so here are the Mark II armor numbers.  These are firm but not completely set in stone yet as I am not 100% sure on the additional training times yet.  Currently I think they may be too high but I am not sure because of the drastically increased benefits of the upgraded armors.

To make sure this is clear, full armor suits would only be available for troop training and champions/sovereigns would have to purchase the piece armors.  Chest and Legs have been combined into suits, all items that were in these two categories will be combined into armor sets.

 

Slot Weight D (B) D [C] D (P) Dodge Dg VS Rng CR FR LR MR PR Item Shop Training Metal Crystal
Padded Armor                              
Suit 5 5 2 2 -5             15 5    
Total (Full Suit) 5 5 2 2 -5 0 0 0 0 0 0 15 5 0 0
                               
Basic Shield                              
Wood 5 2 2 2 2 2           5 2    
                               
Leather                              
Armor Suit 9 8 5 5 -4             70 4    
Gloves 2 1 0 0 -2             10 2    
Boots 2 1 0 0 -2             10 2    
Helm 2 1 0 0 -2             10 2    
Total (Full Suit) 15 11 5 5 -10 0 0 0 0 0 0 100 10 0 0
                               
Leather (Improved)                              
Armor Suit 9 9 7 7 -4     9       70 4    
Gloves 2 2 1 1 -2     2       10 2    
Boots 2 2 1 1 -2     2       10 2    
Helm 2 2 1 1 -2     2       10 2    
Total (Full Suit) 15 15 10 10 -10 0 0 15 0 0 0 100 10 0 0
                               
Shield                              
Round 5 3 3 3 5 5           25 5 2  
Krax Round 5 4 4 4 5 10           25 5 2  
                               
Master Leather                              
Armor Suit 9 9 7 7 -4             105 6    
Gloves 2 2 1 1 -2             15 3    
Boots 2 2 1 1 -2             15 3    
Helm 2 2 1 1 -2             15 3    
Total (Full Suit) 15 15 10 10 -10 0 0 0 0 0 0 150 15 0 0
                               
Master Leather (Improved)                              
Armor Suit 9 11 9 9 -4     16       105 6    
Gloves 2 3 2 2 -2     3       15 3    
Boots 2 3 2 2 -2     3       15 3    
Helm 2 3 2 2 -2     3       15 3    
Total (Full Suit) 15 20 15 15 -10 0 0 25 0 0 0 150 15 0 0
                               
Master Shield                              
Round 5 4 4 4 5 5           38 7 2  
Krax Round 5 5 5 5 5 10           38 7 2  
                               
Enchanted Leather                              
Armor Suit 9 11 9 9 -2             165 8   2
Gloves 2 3 2 2 -1             45 4   1
Boots 2 3 2 2 -1             45 4   1
Helm 2 3 2 2 -1             45 4   1
Total (Full Suit) 15 20 15 15 -5 0 0 0 0 0 0 300 20 0 5
                               
Enchanted Leather (Improved)                              
Armor Suit 9 13 11 11 -2     16       165 8   2
Gloves 2 4 3 3 -1     3       45 4   1
Boots 2 4 3 3 -1     3       45 4   1
Helm 2 4 3 3 -1     3       45 4   1
Total (Full Suit) 15 25 20 20 -5 0 0 25 0 0 0 300 20 0 5
                               
Enchanted Shield                              
Round 5 5 5 5 10 10           100 10 2 1
Krax Round 5 6 6 6 10 20           100 10 2 1
                               
Champion's Leather                              
Armor Suit 9 15 13 13 0   2 2 2 2 2 375 12   4
Gloves 2 5 4 4 0   1 1 1 1 1 75 6   2
Boots 2 5 4 4 0   1 1 1 1 1 75 6   2
Helm 2 5 4 4 0   1 1 1 1 1 75 6   2
Total (Full Suit) 15 30 25 25 0   5 5 5 5 5 600 30   10
                               
Champion's Leather (Improved)                              
Armor Suit 9 17 15 15 0   7 26 7 7 7 375 12   4
Gloves 2 6 5 5 0   1 8 1 1 1 75 6   2
Boots 2 6 5 5 0   1 8 1 1 1 75 6   2
Helm 2 6 5 5 0   1 8 1 1 1 75 6   2
Total (Full Suit) 15 35 30 30 0   10 50 10 10 10 600 30 0 10
                               
Champion's Shield                              
Round 5 7 7 7 15 15 5 5 5 5 5 200 15 2 2
Krax Round 5 8 8 8 15 30 10 10 10 10 10 200 15 2 2
                               
Chain                              
Armor Suit 18 9 13 9 -11             245 11 9  
Gloves 4 2 4 2 -3             35 3 2  
Boots 4 2 4 2 -3             35 3 2  
Helm 4 2 4 2 -3             35 3 2  
Total (Full Suit) 30 15 25 15 -20   0 0 0 0 0 350 20 15 0
                               
Heavy Chain                              
Armor Suit 22 13 17 13 -11             490 15 11  
Gloves 6 4 6 4 -3             70 5 3  
Boots 6 4 6 4 -3             70 5 3  
Helm 6 4 6 4 -3             70 5 3  
Total (Full Suit) 40 25 35 25 -20   0 0 0 0 0 700 30 20 0
                               
Shield                              
Kite 10 6 6 6 10 10           50 10 3  
                               
Master Chain                              
Armor Suit 18 11 15 11 -11             368 13 9  
Gloves 4 3 5 3 -3             53 4 2  
Boots 4 3 5 3 -3             52 4 2  
Helm 4 3 5 3 -3             52 4 2  
Total (Full Suit) 30 20 30 20 -20   0 0 0 0 0 525 25 15 0
                               
Heavy Master Chain                              
Armor Suit 22 15 19 15 -11             735 17 11  
Gloves 6 5 7 5 -3             105 6 3  
Boots 6 5 7 5 -3             105 6 3  
Helm 6 5 7 5 -3             105 6 3  
Total (Full Suit) 40 30 40 30 -20   0 0 0 0 0 1050 35 20 0
                               
Master Shield                              
Kite 10 7 7 7 10 10           75 15 3  
                               
Enchanted Chain                              
Chest 18 13 17 13 -9             735 15 9 2
Gloves 4 4 6 4 -2             105 5 2 1
Boots 4 4 6 4 -2             105 5 2 1
Helm 4 4 6 4 -2             105 5 2 1
Total 30 25 35 25 -15             1050 30 15 5
                               
Enchanted Heavy Chain                              
Chest 22 17 21 17 -9             1470 19 11 2
Gloves 6 6 8 6 -2             210 7 3 1
Boots 6 6 8 6 -2             210 7 3 1
Helm 6 6 8 6 -2             210 7 3 1
Total 40 35 45 35 -15             2100 40 20 5
                               
Enchanted Shield                              
Kite 10 8 8 8 15 15           100 20 3 1
                               
Champion's Chain                              
Chest 18 17 21 17 -7   9 9 9 9 9 1470 19 9 9
Gloves 4 6 8 6 -1   2 2 2 2 2 210 7 2 2
Boots 4 6 8 6 -1   2 2 2 2 2 210 7 2 2
Helm 4 6 8 6 -1   2 2 2 2 2 210 7 2 2
Total 30 35 45 35 -10   15 15 15 15 15 2100 40 15 15
                               
Champion's Heavy Chain                              
Chest 22 21 25 21 -7   11 11 11 11 11 2940 23 11 11
Gloves 6 8 10 8 -1   3 3 3 3 3 420 9 3 3
Boots 6 8 10 8 -1   3 3 3 3 3 420 9 3 3
Helm 6 8 10 8 -1   3 3 3 3 3 420 9 3 3
Total 40 45 55 45 -10   20 20 20 20 20 4200 50 20 20
                               
Champion's Shield                              
Kite 10 10 10 10 20 20 10 10 10 10 10 300 30 3 3
                               
Plate                              
Chest 26 22 24 24 -21             2100 19 15  
Gloves 8 6 7 7 -3             300 7 5  
Boots 8 6 7 7 -3             300 7 5  
Helm 8 6 7 7 -3             300 7 5  
Total 50 40 45 45 -30             3000 40 30  
                               
Light Plate                              
Chest 22 15 17 17 -21             1050 15 11  
Gloves 6 5 6 6 -3             150 5 3  
Boots 6 5 6 6 -3             150 5 3  
Helm 6 5 6 6 -3             150 5 3  
Total 40 30 35 35 -30             1500 30 20  
                               
Shield                              
Tower 15 8 8 8 15 15           100 15 4  
                               
Master Plate                              
Chest 26 24 26 26 -21             3150 21 15  
Gloves 8 7 8 8 -3             450 8 5  
Boots 8 7 8 8 -3             450 8 5  
Helm 8 7 8 8 -3             450 8 5  
Total 50 45 50 50 -30             4500 45 30  
                               
Master Light Plate                              
Chest 22 17 19 19 -21             1575 17 11  
Gloves 6 6 7 7 -3             225 6 3  
Boots 6 6 7 7 -3             225 6 3  
Helm 6 6 7 7 -3             225 6 3  
Total 40 35 40 40 -30             2250 35 20  
                               
Shield                              
Tower 15 9 9 9 15 15           150 22 4  
                               
Enchanted Plate                              
Chest 26 26 28 28 -19             4200 23 15 2
Gloves 8 8 9 9 -2             600 9 5 1
Boots 8 8 9 9 -2             600 9 5 1
Helm 8 8 9 9 -2             600 9 5 1
Total 50 50 55 55 -25             6000 50 30 5
                               
Enchanted Light Plate                              
Chest 22 19 21 21 -19             2100 19 11 2
Gloves 6 7 8 8 -2             300 7 3 1
Boots 6 7 8 8 -2             300 7 3 1
Helm 6 7 8 8 -2             300 7 3 1
Total 40 40 45 45 -25             3000 40 20 5
                               
Shield                              
Tower 15 10 10 10 20 20           200 30 4 1
                               
Champion's Plate                              
Chest 26 30 32 32 -17   15 15 15 15 15 6500 27 15 15
Gloves 8 10 11 11 -1   5 5 5 5 5 1000 11 5 5
Boots 8 10 11 11 -1   5 5 5 5 5 1000 11 5 5
Helm 8 10 11 11 -1   5 5 5 5 5 1000 11 5 5
Total 50 60 65 65 -20   30 30 30 30 30 9500 60 30 30
                               
Champion's Light Plate                              
Chest 22 23 25 25 -17   13 13 13 13 13 3150 23 11 11
Gloves 6 9 10 10 -1   4 4 4 4 4 450 9 3 3
Boots 6 9 10 10 -1   4 4 4 4 4 450 9 3 3
Helm 6 9 10 10 -1   4 4 4 4 4 450 9 3 3
Total 40 50 55 55 -20   25 25 25 25 25 4500 50 20 20
                               
Shield                              
Tower 15 12 12 12 25 25 15 15 15 15 15 500 45 4 4
Reply #43 Top

Sigh double post.

Reply #44 Top

I think I have the weapon stats pretty well normalized and differentiated.  Tell me what you guys think.  The plan is for the Masterwork upgrade is that if its a fast attack it gets a 1 attack boost, slow attack 2 attack boost, and two handed a 3 attack boost.  Ranged will be 1 for fast and 2 for slow.  Same for enchanted except add 5% accuracy and additional attack but elemental based for appropriate element.  Champion's upgrade will add more elemental based attack and additional accuracy and something else, not sure what, I put resistance on armors so not sure what to put on final tier weapons.  Anyhow here are the stats for tier 1 weapons.

Weapon Tier Hands Weight Speed   D (B) D [C] D (P) D(M) D(Total)   CR FR LR MR PR Gildar Training Metal Crystal Special
Club 0 1   -4   5 0 0 0 5             15 5     Bash
Staff 0 2   0   4 0 0 0 4             15 0     (-1) Chance to crit
                                           
Warhammer 1 1   -2   6 0 0 0 6             30 12     Bash
Mace 2 1   -4   8 0 0 0 8                     Bash
Maul 3 2   -6   12 0 0 0 12                     Bash, Knockback
Rapier 3 1   4   0 0 6 0 6                     Dodge +5, (+1) Counterattack
Short Spear 1 1   1   0 0 7 0 7             30 12     Armor Pierce (33%), Immune to Counter
Pike 2 2   -2   0 0 9 0 9             30 12     Armor Pierce (66%), Immune to Counter
Dagger 0 1   5   0 2 2 0 4             30 4     (+2) Counterattack
Short Sword 1 1   3     3 3 0 6                     (+2) Counterattack
Sycthe 2 2   -1     5 5 0 10                     Trip Chance
Hand Axe 1 1   -1   0 5 0 0 5             30 8     Backswing
Battle Axe 2 1   -3   0 7 0 0 7             30 8     Backswing
Great Axe 3 2   -5   0 11 0 0 11             30 8     Backswing, Sunder Armor
Broadsword 1 1   2   0 4 0 0 4                     (+1) Counterattack
Longsword 2 1   0   0 6 0 0 6                     (+1) Counterattack
Greatsword 3 2   -4   0 10 0 0 10                     (+1) Counterattack, Cleave
Short Bow 2 2   -4   0 0 5 0 5                     Ranged, Fast light attack
Long Bow 3 2   -8   0 0 9 0 9                     Ranged, Slow hard attack
Reply #45 Top

I am making decent progress with the armor mod, but with the way I am doing it now it will take a while because I have to make a new building for each possible combination of selectable racial trait combinations.  I thought it was going to be a huge mess but turns out it was very easy just time consuming, you have to put multiple prereq restricedabilitybonus tags on each building so that it only turns on when someone has the specific type for that building.  Then have that shop unlock the desired items for champions.  I have all the normal full armor sets available for production for army units so it doesn't conflict with the AI.

Reply #46 Top

So I ran into a new problem from trying to change where you can purchase armor when you have so many different variables of traits.

Between Wanderlust and defensive you need 4 different armorers to cover the variations. Then add Light Plate and regular chain and you have 8 different versions of armorers just at the chain level.  Do it again for the plate level and you have 16.  Again for each of the masterwork level and you can see how this will be a problem rather fast.  While its doable and its not especially hard it is vastly time consuming and I am not sure its in my and the mods best interest doing it this way.  I think I am fine doing it like this up to plate and masterworks will unlock the way old armor used to.  Keep in mind this is wholly for sov/champ armor so special orders.  As such I am going to increase the prices across the board for all special order armors to twice what I have it now to account for merchant mark ups.  That and it gives an epic feel for that set of champion's plate armor you just spent 20,000 gold on.

Reply #47 Top

Welp I learned a valuable lesson today when attempting to use my mod after making changes for error checking.  The upgrade function sucks.  Basically if a weapon is changed to a different damage type it doesn't count toward the upgrade logic.  The full and partial suits work fine so I think I will just take the original version of the mod and make the conversions from partial suits to full suits and leave it as it until the upgrade system gets some love because man oh man it sucks.  That and I would like to see specific tags to force the AI to only use specific armor types for both upgrades and for unit types.  So I will polish the original version and shelve the more in depth version for now.

Reply #48 Top

Been looking at this, halmal.  And I'm liking what you are putting into it.  Keep up the good work!

Reply #49 Top

I am trying to figure out what direction to take this.  I will polish the original version for tech costs but I think I am going to make the second version into a more comprehensive change to the way armor is set up in the game and weapons will follow after.  There have been some really amazing discussions around the board about weapons and what roles they should have as far as what has armor piercing and what doesn't.  I am still working on what tiers to have for armor but I think I have a good setup going but with the way the techs work is somewhat a pain for upgrading armors.

Reply #50 Top

I look forward to seeing your future work as well.