Frogboy Frogboy

Countdown: 3 days to release

Countdown: 3 days to release

More modding

If you're a game developer, you're going to appreciate today's video.

In most games (and by most, I mean, pretty much all) the in game art assets are pre-designed 3D models. That is, when you play Starcraft or Civilization or your favorite RPG, the "tiles" were put together with Maya or 3D Studio or some other modeling program.

The Kumquat engine, and therefore Fallen Enchantress creates its in-game assets through the Tile Editor (where the components were made with Maya and 3D Studio).  

This is a big deal for modders because it means you can create your own quests, goodie huts, improvements, terrain, etc. without ever having to load up a 3D rendering program.  Even better, it's super easy to use.

If you know a modder, show them this video. As a lifelong modder, this is the kind of tool that I always wished I could have so that I didn't have to...you know, have any art skills to create cool new stuff.

 

Visit www.elementalgame.com to learn more about Elemental: Fallen Enchantress

94,346 views 30 replies
Reply #26 Top

 It just keeps getting better and better.   

Reply #27 Top

You can get new assets in with anything that will export to Havok, i believe there are several free ways to do this, you might need a dill from us, but we will make sure its available. 

I am hoping to do a few tutorial videos on using the tile designer  and the map editor, once the game is out the door, you will be shocked what you can do with just the stuff in the game already. I am on a regular basis, and i am the primary tile designer ;)

Reply #28 Top


Looking forward to those tutorials :) 

also looking forward to the "2 days to go" post from frogboy :D :frogboy:

Reply #29 Top

The game seems very cleverly done. Good thinking before doing anything is the best. :thumbsup:

And for the zooming graphics quality, well the main thing of any game is the gameplay... Not the graphics... |-)