[.99] Black Widow AI


Out of curiousity, what effect does beguile have on a character, if that character is by themselves? I was shooting the Black Widow with Lady Irane's cheap bow, when the Black Widow advanced towards me slowly and stopped within striking distance to cast beguile on me.

First off the description for beguile talkes only about melee attacks attacking someone randomly 50% of the time. I have a bow (no melee). Secondly, if I attack randomly somebody else 50% of the time and I'm by myself. I can only attack the Black Widow and so the spell has no effect.

I recommend that the Black Widow stop casting beguile vs. 1 unit (unless it does have an effect that I'm missing). Secondly the Black Widow shouldn't cast beguile vs. an Archer Unit.

2,972 views 3 replies
Reply #1 Top

well monsters by definiton dont have a human brain and so dont have ai :P

 

its like saying a snake shouldnt poison who is immune to poison, you attack the snake, he just defends himself with what hes got

if you happen to be immune to poison well... good for you

 

Reply #2 Top

I noticed and wondered the same thing, Parrottmath.  Also, if a multiple stack of widows, why web and then beguile the same unit?  Spread it around and maybe give beguile a 2 or 3 turn cooldown so the AI moves to a melee attack.  As it stands right now, the widows aren't as tough as they could be on Challenging level.

Reply #3 Top

Beguile, to the best of my knowledge, has no effect on anyone who is by themselves (or has no potential melee target other than the black widow - with careful positioning you can avoid the penalty, just like you would if you made a melee sovereign with the Clumsy trait) unless there are multiple black widow spiders (or other potential melee targets), in which case it will tend to cause individual enemies to survive longer because the damage will be more evenly spread over the opposing army rather than concentrated on a single unit. I don't believe that it affects ranged attacks. Beguiling a webbed unit could actually be reasonably useful, since you have more time to attempt to apply Beguile. The real problem that I see with it, though, is that the spiders will keep casting Beguile on my units even after I have somebody with a big hammer/sword/spear/whatever whacking the spider to pieces rather than trying to defend itself. Perhaps it should apply a slight penalty to accuracy (like, -5 or so) in addition.