[Suggestion] Bring on the Summon Hero and Summon Champion spells.
Because MoM had those. I miss those spells. Would also mean I'm not stuck with dingledorf the lowly champion at my spawn.
Because MoM had those. I miss those spells. Would also mean I'm not stuck with dingledorf the lowly champion at my spawn.
Agreed, but in addition to the mana consumption, I would also recommend that such a spell cost influence.
Agreed, but you'd have to limit it somehow. MoM had a hard limit of 6, right? I think that would be fine in FE, but another option would be something like increasing influence/mana costs based on number of existing heroes, etc.
You could make the requirements be either a ton of mana, cost a shard, or cost a lot of crystal in addition to a ton of mana. Or sacrifice a magic item of rare or greater. Or population if you're an evil tyrant and don't care. Could also cause your sovereign to be immobilized for 10 turns. Along with a cooldown of that many turns. Prestige is a good idea too, making the stockpiling of it even more important.
I'd prefer to see a Sovereign (Governor?) have the ability to spend influence to discover a random champion hiding out on his lands. Costs and such would still apply
I missed them too, when in a game, I only found the first hero... Since then, I play with max number of heroes in world options.
I suggested in a previous post that, instead a spell of Summon Hero, give us a scroll of Summoning. The scroll could be a unique item, attached to the Hero technology tree, so u could have a total of 3 scrolls, and so 3 heroes summoned this way (levels 5, 7 and 9), I think it should be enough for a possible lack of heroes.
Another question is, how to make that scroll to cost for its use, and how much. I guess that by a pop-up when using it, telling the costs needed could be fine. So the Sov receives a free scroll when the research finishes, but he can use it only when he can pay the price. The sov might sell the scroll too, if not interested.
And for the costs...any option is fine. Recruiting heroes only costs gildar, so using a unique scroll could cost equivalent in gildar (or maybe some more...) + some mana (for example, hero level x 10 or 20, but not much more). I don't agree with influence...but I could accept a low quantity like the hero level in influence points.
Anyway, scroll or spell, it would be fine to have it. I think that having this option would make more people (me included) to play with normal (or even low) number of heroes in world options, as a way to give a use to the spell/scroll.
The AI should be able to use the spell/scroll too...
or just make the champions non killable ![]()
or make the killed champions respawn with a injury like someone suggested some time ago
I've been trying to avoid this in order to see when troops become any good. (haven't played 0.99 yet)
I can see myself bumping heroes up to max in the world options too.
Hero recruitment scrolls? "Darth Vader needs YOU for the Imperial Officer Academy"?

AOW:SM had this as well but it was a random hero. They also had a raise dead hero that brought a random dead hero as an Undead hero (with undead traits on top of his/her normal traits) they also had Resurrect Hero that brought back a random dead hero. All three of these were expensive and were only limited to the number of heros you had in the game. So no had caps which was nice. Currently I have onver 1000 heros in my AOW:SM data base so when you summon hero there was a the program randomly chooses from.
And heros also did a lot in the game so there was a nice pool to pull from for Raise Heros and Resurrect heros after a few turns have passed.
Oh no I hate the fact that Champs are non-killable. Personally I think it is stupid that they are immortal however this has been argued to death. I personally would just want a toggle to turn off immortality. And if that is never in the game then I would like to mod it out (if possable)
I'm fine with them being immortal they can have some many injuries, they can become pretty crippled. I hate the idea of summoning champions with magic. That sounds very cheap. Maybe something weaker like a henchman, but not a real champion.
If you want more heroes, you need to focus on early scouting and money. Spells are for killing heroes, not creating them.
To each their own, whether they're immortal or not.
I for one have a problem with the current system. I've played at max champ frequency and that doesn't help me much. I wouldn't be opposed to limits or huge cooldowns or huge costs or all of the above. I just want more champion.
I've gotten unlucky at times and only had three champions late game, and then gained a couple from quest. It happens. I've also had the opposite where I had more than 20 and couldn't gear them up, I had so many. Random maps, man, random maps.
I find the same sense in a Summoning scroll than in a Summoning Spell...
If "magical" recruiting is enabled, a way to control recruiting should be introduced... a cooldown? I find more sense in a scroll as unique item. Doing it as a unique scroll, at least you are allowed to recruit a max of 3 (for each level 5, 7 and 9), while if it is a spell, it may be cast many many times...don't like that, as heroes loses its chance of being special and sometimes hard to find. If you think that having 3 scrolls is the same, then have only 1, so it is really really unique.
seanw3 Although you have plenty of reason... an option for recruiting heroes when no one is available gives hope to continue a game. With crappy troops, sov and initial heroe only (unfortunateliy was crappy too), there is little fun in continue the game...I talk as a player, not as a hard player. I want fun, and I want having heroes to develope them...and I find reasonable to have a choice to recruit at least 1 more heroe...that way, I can play full random in game options...
Please remember that (I hope) many people that will try this game have little idea of 4x, deep strategies, empire developing, magic power combos and all things related, kind of people that if you ask: do you know MoM? they will say: of course I know my mom!
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