questions on skills and improve

Not quite understand.
I play altarian. This is 10% of the experience. Thrice chose lv up potential.
I now have 85% more experience (10% + 15% (P1) + 20% (P2) + 25% (P3))? Or I have a 35% increase (10 +25)?
 
What happens if you teach skills trainer? Experience will be added (bonus on the skill trainer) only companion? Character or himself, too? And if the team will be more than 3 characters - better to develop the skill trainer, what capacity? How so profitable +15% to all allies (except the coach) if the skill is duplicated.
Do not quite understand skill with a shield. Is a skill board for one character. There are skills to the group. How do they work?

 

98,567 views 29 replies
Reply #1 Top

All experience-bonus traits stack with each other. In your example is 85% therefore the correct answer. Trainer gives a bonus to the champion and everyone in the party. If you have several champions or henchmen with Trainer in the group, they will all stack.

I'm not sure what you mean with "skill with a shield". There are several traits with a shield-icon. Could you explain which one you mean?

Reply #2 Top

a skill it was written "all". the icon 3 shield. to describe three types of protections.

Reply #3 Top

never had the opportunity to build a legendary facility (for example Merchantcross Bazzar). and this despite the fact that I absorb Town lv up with the city. Legendary facilities are only for lv up?

Reply #4 Top

Quoting CyanPile, reply 2
a skill it was written "all". the icon 3 shield. to describe three types of protections.

I guess you mean Shieldwall, based on this description. Shieldwall increases the defenses of the champion and anyone else in the group by +5. As far as I know, it stacks, too. This means, that, if you have two champions with Shieldwall in your group, the defenses of all units increase by +10.

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Reply #5 Top

Quoting CyanPile, reply 3
never had the opportunity to build a legendary facility (for example Merchantcross Bazzar). and this despite the fact that I absorb Town lv up with the city. Legendary facilities are only for lv up?

Not necessarily. For example, Merchantcross Bazaar requires a Town and you need to have researched the tech Trading. Also, if anyone else has started to built the Bazaar, you can no longer build it yourself. There can be only one in the world. The Great Mill is similar, but it doesn't require a Town. You can build it in all city-types. This is the case with most World Wonders.

Reply #6 Top

Can one be a champion two patches? The patch provides a certain level. and the second kind is given. or is there a chance to get the second patch?

http://s019.radikal.ru/i642/1210/3f/e185732e63f4.jpg

http://s017.radikal.ru/i426/1210/08/4e8f553f9afc.jpg

this champion two patches. but he created the game.

when receiving experience - everyone gets the full experience? for example for the victory give 10 experience. a team of two characters. each will receive 10 (+ individual allowances)? or everyone will get 5?

Reply #7 Top

It is possible for a champion to get two or more Path-choices, but it is rare. In one of my games, I had chosen Path of the Mage for Procipinee and later could select Path of the Assassin. This happened twice to me since I joined during Beta 3.

Experience works different between champions and normal units. A champion receives full experience, while a units only receives half. If you have more than one champion in the group, the experience gets divided by the number of champions and the normal units receive half of that. Using your numbers, this would mean:

One champion 10 XP (+bonus XP from Potential, etc)

Two champions 5 XP (+bonus XP from Potential, etc) each

Three champions 3 XP (+bonus XP from Potential, etc) each

One champion and three normal units 10 XP (+bonus XP from Potential, etc) for the champion and 5 XP for each of the units

Two champions and three normal units 5 XP (+bonus XP from Potential, etc) for each of the champions and 3 XP for each of the units

I hope this explains it. 

Reply #8 Top

Computer ran Sovs get multiple paths all the time.  

Reply #9 Top

Quoting Gaunathor, reply 8
Experience works different between champions and normal units. A champion receives full experience, while a units only receives half. If you have more than one champion in the group, the experience gets divided by the number of champions and the normal units receive half of that. Using your numbers, this would mean:

One champion 10 XP (+bonus XP from Potential, etc)

Two champions 5 XP (+bonus XP from Potential, etc) each

Three champions 3 XP (+bonus XP from Potential, etc) each

One champion and three normal units 10 XP (+bonus XP from Potential, etc) for the champion and 5 XP for each of the units

Two champions and three normal units 5 XP (+bonus XP from Potential, etc) for each of the champions and 3 XP for each of the units

I hope this explains it.

So beneficial to go with the army - 1 champion and many units.

Reply #10 Top

Dead units in the unit itself are restored? For example a squad of three riders. If one died horseman. And while the resource no horses. This one will be back in the squad? I have had that 1 in 5 survived - I sent him to the city (to cure) - but the dead do not come back (or more correctly set not continue).

Reply #11 Top

Yes, dead group-members return, if at least one member of the unit survives, even if you don't have the necessary resources to train them.

Reply #12 Top

After Magic "Heal" they will also return to the squad? And by "Troll Mojo" (regeneration +1) will also return the dead?
As ssumiruyutsya effects necklaces, rings, and other things? For example squad of five, each "Troll Mojo" + "The Necklace of Fire" (+3 fire damage). It will be +5 regeneration and  +15 fire damage?

Reply #13 Top

Yes, if you have a squad that's been depleted down to 2 out of 5 men, each with 8 hps, and you cast heal for 12 points, you will end up with 4 men in your squad, three with 8 hps and one with 4.

For your second question, it is kind of counter-intuitive.   Assuming a full squad, you will actually get +15 fire damage, but no matter how many men you have left in the injured squad, you will still only be healing 1 hps.  I guess the idea is that only one guy is injured, and only his amulet is working.  Don't ask me how men come back in combat.

Reply #14 Top

How to remove globals from your city? For example early on filled slots - + 1 to the growth, + 1 to the gold. Then, I want to change them for better. Could not find where to cancel the old globals - can be a screenshot?

Reply #15 Top

Quoting Tuidjy, reply 14
For your second question, it is kind of counter-intuitive. Assuming a full squad, you will actually get +15 fire damage, but no matter how many men you have left in the injured squad, you will still only be healing 1 hps. I guess the idea is that only one guy is injured, and only his amulet is working. Don't ask me how men come back in combat.

About treatment. The game has a spell in the group beating? That is damaging to high (the more people in the group, the more damage)? If there is, in theory regeneration and poison should work the same way.


bonuses after lv up - random? that is, there is no clear list for a particular character (the list is generated at the start of the game)?

Reply #16 Top

Quoting CyanPile, reply 15
How to remove globals from your city? For example early on filled slots - + 1 to the growth, + 1 to the gold. Then, I want to change them for better. Could not find where to cancel the old globals - can be a screenshot?

Below Minimap, you see a button "Govern". Click it and you go to a screen with your cities. On top, you see a button with "Enchantments", and you see the list of your cities with enchantments. At the right of each one, you have the "dispell" button to cancel the spell

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Reply #17 Top

What is the fastest tactic to up the city? Outpost to build improvements on growth?
considered growth? there is in fact a basic tile. and then there are structures that give a bonus to the tile - as I understand, it's a bonus for all the tiles of influence of the city? or is it just built up bonus tiles?

there are better yielding gain per turn. I understand the growth - the number of people. that is, each turn added a pair of people (if you build a tower of dominion and similar buildings with a 0.5 increase). and all other facilities - do not give a rate per turn (those that increase the gain from the tile) - they just raise their bar?

Reply #18 Top

Quoting CyanPile, reply 15
How to remove globals from your city? For example early on filled slots - + 1 to the growth, + 1 to the gold. Then, I want to change them for better. Could not find where to cancel the old globals - can be a screenshot?

There are two ways to do it. SOLOSOL mentioned one. The other is to upon up the City Details. In the upper left corner you can see the symbols for the enchantments. There is a small X in there. Click on the X and you can disable the enchantment.

Quoting CyanPile, reply 16
bonuses after lv up - random? that is, there is no clear list for a particular character (the list is generated at the start of the game)?

Yes, the traits are determined randomly. The list is generated at level-up.

I leave the other questions for the experts, as I'm not that good at explaining certain aspects of the game.

Reply #19 Top

Which units 5 points of movement? Once seen the AI champion with 5 points of movement.


I think that there are patches on what that certain levels

or all of the drop rate is reduced to:

rare
uncommon
common

Reply #20 Top

32 level will get a random patch of your choice. Mamamia

I thought I did not live to see this

hurray! second patch! In my late it. I think it at least be level 20

Reply #21 Top

Quoting CyanPile, reply 20
Which units 5 points of movement? Once seen the AI champion with 5 points of movement.

it was magic)

http://s60.radikal.ru/i170/1210/84/ef792fb21bd1.jpg

surprising that the AI is just two ways. Way assassin. Way of the Warrior. Imposobl AI.


Quoting Gaunathor, reply 5
I guess you mean Shieldwall, based on this description. Shieldwall increases the defenses of the champion and anyone else in the group by +5. As far as I know, it stacks, too. This means, that, if you have two champions with Shieldwall in your group, the defenses of all units increase by +10.

http://s017.radikal.ru/i435/1210/40/07f50958fe1f.jpg

yes



what type of card you must choose not to have any water? I love the very large maps. And sorry, if water is a decent part of the map. Mean sea.

Reply #22 Top

defense when defendind - which means? most detailed description. This protection is valid only when the character is doing nothing?


outopsty can put on protection of animals. what exactly does it do? does not destroy monsters Outpost? scares monsters?

Reply #23 Top

how to allocate skills and magic to the hotkeys for tactical combat?

Reply #24 Top

Quoting CyanPile, reply 22
http://s017.radikal.ru/i435/1210/40/07f50958fe1f.jpg

yes

Theless March - the magic of the earth? what level?

Reply #25 Top

Quoting CyanPile, reply 20
Which units 5 points of movement? Once seen the AI champion with 5 points of movement.

common

I once found a sort of boots +1 movement.  With +2 of horse +2 normal movement = 5 points of movement.

Maybe there is some equip that gives more movement...