"Path of the..."
There seems to be threads popping up every now and again about the paths available for heroes to take and one of the themes mentioned was specializing on a specific path.
Since at level 4, heroes have the oppertunity to choose their chosen path, I rehash the idea of offering specializations to those paths once the hero has reached an appropriate level (example level 10).
- It doesn't have to be complex.
- It can use/merge traits already existing.
- It grants new options for heroes to explore
- It's added rpg flavor
Here is an idea concept:
- Path of the Warrior:
- Specialization of the Berserker -- focuses on attack at the cost of defence
- Specialization of the Champion -- focuses on bonuses when using equipment
- Path of the Defender
- Specialization of the Commander -- focuses on absorbing damage in lieu of allies
- Specialization of the Paladin -- focuses on healing aspects for allies
- Path of the Mage
- Specialization of the Summoner -- focuses on the summoning of elementals and other units
- Specialization of the Evoker -- focuses on non-permanent based spells like fireball and lighning bolt
- Path of the Rogue
- Specialization of the Assassin -- focuses on highcrit and sneak attacks when flanking
- Specialization of the Scoundrel -- focuses on theft and monetary gain
- Path of the Govenor
- Specialization of the Aristocrat -- focuses on city management
- Specialization of the General -- focuses on troop deployment
Note that some of these specializations could overlap with other aspects of the game. I don't think any of this should be neccessarily unique to the specialization as players may have different strategies made available to them to obtain those bonus types.
As I've already mentioned, other threads do have notes on this topic. Just wanted to through my idea out there for comment.
Cheers.