[Suggestion] One hit, one kill
(non-nativ, sorry)
Please consider to treat all men in a unit truly as singular entities, maybe this would allow finding an easier balance between champions and soldiers.
Par example, a strong armoured Hero that fights against 15 Soldiers (3 units).
Currently he doesn’t need support troops. With each hit he kills maybe 3-4 Soldiers and the fight is over in 4-5 rounds. Fast enough for your taste, but than again you just used one hero. If you want to counter said hero your soldiers/unit would have to deal a considerable amount of damage which is difficult to balance in the greater context.
(I find 100-200 point of damage-output a little over the hill)
And you can’t make your hero weaker because of his role as monster-slasher.
But if one champion can only kill one target per hit/attack it would be dangerous for him to fight against many (town-defenders, wildling hordes ore else). Still, he could easily be strong against Trolls and other singular and big monster.
Of course the various combat skills would need to be adjusted. And I propose a new one:
Cleave:
If your attack kills one person the overspill damage hits a second target of the same unit.
(The hero is a little more useful against many)
What else:
Monsters have a skill that lets them use their attack against all members of a unit (overkill) which means they are dangerous against many and can still have a relatively low damage output! Best kill them with heroes ![]()
You already did consider numbers – so just use this also from the other side.
I would greatly apprecitate if mr frogboy or mr derek would simply replay with a no/have considered/...
Best wishes
Aygis