[Beta5] Wildlands Bugs and Balancing
While Wildlands are a fun and interesting addition to the game they are currently one of the more imbalanced and buggy areas. Many are hard to take over but don't give noteworthy rewards. Some are also easy to conquer through abusing certain abilities or spells. In .982 Stardock will be adding more abilities to monsters to counteract kiting. Elemental Lords are also in need of more abilities. I would like to see Elemental Lord fights be more like RPG bosses instead of the current grinds. This would be very possible by simply giving them more interesting abilities. Also all elemental Lords are too vulnerable to magic. They need higher resistance. The easiest way to kill them is to stack debuffs especially slow on them. Also since so many of them are so slow they really should be able to cast most spells without casting times.
The Shroud:
Deorcynsse is a horrible city. As the reward for a wildland it should be noteworthy and awesome, try 4/4/3. It is also too easy to conquer. I have played multiple games where the AI takes it because all they need to kill is Darklings. This also unleashes the Hoarder spider, which is very annoying. Try adding some escaped juggernauts and a special powerful Darkling shaman to the city. Give him despair, summon demon, and a whole bunch of health.
The Asog:
Morian is perhaps the only Elemental Lord without a cast-able ability. Maybe give him a self-heal with a casting time, and imprison. Also when restored the Asog keeps the swamp trees which don't boost production. This makes the territory useless for cities. Morian is also tough enough to kill that the land you gain should be noteworthy even lategame. Try adding more resources like metal.
The Lombard Desert:
May I suggest that the desert shouldn't be made fertile upon conquest. From a lore perspective it makes no sense, and it just leads to everything looking the same late game. Instead their should simply be several awesome resources there for outposts. The Library should be a location you can actually claim and build an improvement on for long term gains, not a puny one time benefit. Torax himself is very vulnerable to slow. Also titan's breath doesn't work for him very well because of the casting time, he is so slow it is easy to counter or even ignore. Maybe give him a custom version without the casting time.
The Bhindami Fissure:
Abeix is easy to kill if you just hang outside his melee range and bombard him with ranged attacks and spells. To fix this his ranged attack needs to be buffed quite a bit. Also the ability to teleport by going down and rising up somewhere else would help, or even much higher movement. He takes forever to move around his area. An earthquake like ability that hurts everyone on the map would work to.
The Burning Land:
I haven't tested this in the latest build but isn't Delin still not showing up in tactical battles. Feedback from other players would be appreciated.
World's End:
Vetrar is currently all right. However a mass slow ability might be cool, also a frost bolt ability so that he has some ranged firepower that can't be so easily countered.
Curgen's Tomb:
To be updated.
Pits of Namtur:
To be updated.
Ruins of the Impurium:
To be updated.
If you have come upon one of these Wildlands feel free to comment.