Sins of a Solar Empire: Rebellion v1.041 (Minor Update)

For those curious, we've just released a v1.041 update for Sins of a Solar Empire: Rebellion on Steam. This is a minor update to address some localization issues with our Japanese publishing partner. The only other change is to temporarily disable Cloud Saves while we look into resolving reported bugs with that system.

Save games from 1.04 are compatible with the 1.041 update.

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Reply #1 Top

Right, but why was it forced?  Is this an exception?  I dont want to lose a 20 hour game with the auto destroy/update feature on steam :)

 

Thanks,

 

-Jason

Reply #2 Top

Save games from 1.04 are compatible with the 1.041 update.

If you're concerned about future updates, I think Yarlen said this shouldn't have been forced. You might want to email valve about it, or just be extra careful and back up the current version of the game with every update.

Reply #3 Top

Neither 1.041 or the forthcoming 1.1 update should invalidate save games.

Reply #4 Top

1.1?

Awesome

Reply #5 Top

I knew Yarlen wasn't talking about this update when I asked what's coming up next, lol.

What's 1.1 going to be like anyways? Balancing? Gameplay?....Performance?! :O

Reply #6 Top

Balancing, new maps for the most part.

Reply #7 Top

Any chance of an ETA or change log yet Yarlen?

Reply #8 Top

1.1? I am so excited! That must mean it will be even bigger than 1.04. Yay.

Reply #9 Top

Quoting Ekko_Tek, reply 8
Any chance of an ETA or change log yet Yarlen?

We're looking at next week currently for a release.  No change log yet...might adjust more things.

Reply #10 Top

1.1? Sounds big!

 

Looking forward to it.

Reply #11 Top

Correction - QA is bogged down and we need more testing on the next update. Looking at November currently.

Reply #13 Top

its always a bright idea to push back the release date for updates. who knows, maybe there might be some bright idea that comes along that may be added. like few good backgrounds. i'd love to see a huge background of milky way galaxy and or maybe orions constellation and then maybe have the crab nebula backdrops for extra prise while we wait :p.

 

its always good to know a good news a head of time. really will be looking forward on the update.

Reply #14 Top

November is going to be a crazy month for me though with other games. xD

Reply #15 Top

speaking of updates. i dont know if this is off topic but yarlen if your reading this. can you guys if possible fix the auto repair for repair bays and hoshikos? i'm not saying that its broke but sometimes or i would say most of the times i have to manually repair my ship thats badly damaged even though my repair bays are set on auto repair.

also for hoshikos. it looks like only few of the hoshis say about 4 out of 10 hoshi's actually repair units and the rest would go on about attacking eneyships. i was wondering again if possible to have a special repair cast for the hoshis to actually do repairs instead of doing combat roles. i guess i speak for the rest of support units such as overseers, subjugators and others. although i dont mind it on gaurdians repulse being manually done but my hoshis should do its job as it was intended to do and goes same for repair bays. it would make it a lot easier for not having to micro manage my repair bays and hoshiko frigates while in doing battle at the same time.

sorry if this was a request but thanks for reading :p

Reply #16 Top

I'll look into it for you.  Are you sure it's not just that your repair bays and what not are out of antimatter to cast with?

Reply #17 Top

thank you yarlen. anti matters are full. when my unit comes with in range of the repair bay it seems that i have to manually repair my ship. i do see hull/shield level to start regenerating but not as fast as if you would to use the repair ability manualy. for hoshis maybe if i try to take auto attack off and put them on guard near a damage unit that it might work. again sometimes i have to select each hoshis to repair a ship. same apply goes to overseer units. i'll double check again to see if anti matter is whats causing it. that could be the reason for the units depleting anti matter due to phase jumping but as for repair bay plat forms i'll double check also.

i'll try to build 3 or more repair bays and send in a damaged unit or capital ship and monitor how many of those repair bays would actually repair the unit with full anti matter with auto repair enabled. same goes for hoshikos, i'll take auto attack off and monitor how many would use repair abilities.

Reply #18 Top

update:

test result shows that yes auto cast repairs needs to be fix. there should be a way to distribute healing percentage to each units per repair cycle. i.e. if each repair cycle is equal to 100% per say and you have 1 capital ship and 10 frigates on 1 repair bay that needs to be repaired then the repair distribution percentage per ship should equal to each individual units. until all units are repaired. i don't know if that made any sense?

this would actually repair every single ship at once. making repair bays as important to the survivability of your fleet ships and or structures and hopefully fix the auto repair

Reply #19 Top

Yes. Even with past versions Hoshiko stopped treat automatically.
Perhaps this is due to the fact that in their view there is no suitable wounded ships, and on their own (without the order of the player) to move to the target, they can not.
Automatic repair occurs only when the ships are jumping from one star to another and come together in a small radius.
Same thing with the Siel Corvette.

And I wanted to add. All of this has not been corrected or heard in version 1.04:

Reply #20 Top

Would need a save game where you're seeing #4 occur with v1.041. If you've got one, please send to [email protected]. Thanks.

Reply #21 Top

Done.

Letter from [email protected]

P.S.

Version of game 1.04

Played 8 hours.

Green (Consortium Arna) - does not want to return the planet Mackinac, although he has left are two missionary and waiting for something.
And to my planet Alkar (on top) flew 135 Scouts Arkova.

On the pirate planet fleet Corporation Tanda is more than two hours of gaming. Also did not depart from there and do nothing.

On my planet Talfiby is "captive" frigate Dzhunsurak.
Its boarded special means cruiser, and then cut off his engine on the other special equipment. Destroyed it and it was mine. But! It now hangs indefinitely flag "motor off" and I can not move anywhere.
This is the second time this happens on this map. And it was the frigate Dzhunsurak. Maybe it's a bug.

Reply #22 Top

My wish:
It would be to the death of some AI (or player) all the mines are scattered on different planets lost the status of "immortal" and would destroy the fighter-bombers or ships builders, if not busy with something else or not orders the player.
The reason - the death of Ai or player, they become useless, as they are not attacked by flying ships. And on large maps they just clutter pile systems. I think it is still relevant and that, after the destruction of their game a little memory is available, because it will not have to monitor them.

Reply #23 Top

Quoting Dimka2010, reply 23
My wish:
It would be to the death of some AI (or player) all the mines are scattered on different planets lost the status of "immortal" and would destroy the fighter-bombers or ships builders, if not busy with something else or not orders the player.
The reason - the death of Ai or player, they become useless, as they are not attacked by flying ships. And on large maps they just clutter pile systems. I think it is still relevant and that, after the destruction of their game a little memory is available, because it will not have to monitor them.

 

QFT!

Reply #24 Top

And another proposal on mines.
When you build them - left the mini-map display of mini icon in each of your 150 mines. Add the pieces here are 50-100 mines enemy if you capture system with him, then another, plus added icons stationary mines from ships. Total half scored the game screen with unnecessary information. Why not apply to mines simple symbol "M" and the next set number?
I think this is very delighted with the players who are tired of the endless strip of information on half of the screen :)

Reply #25 Top

I also notice for the A.I., they no longer seem interested in sending convoys, I had a peace treaty with the Advent in my current game and they wouldn't send any envoys. When I was allied with a Vasari faction they did send convoys but when we both got a symbiotic relationship they wouldn't offer any pacts except for the first 2.