[Is it Possible] Increase prices from shops outside your nation...

Is it possible with modding to have the shops outside your home nation charge you an extra 20% on goods? Buying salted pork at home 30 gildar abroad in another nation 36 gildar.

Would it then be possible to move that extra 20% to that factions treasury? The other nation pockets 6 gildar.

Would it also then be possible to make a trade agreement with the nation have the effect that they charge only an extra 10% (or nothing at all) for their goods? I made an agreement with you and now I can buy that salted pork for 33 gildar.

My guess is probably no, but I do have hope.

4,299 views 16 replies
Reply #1 Top

I don't think it is possible.

Reply #2 Top

Shops are hardcoded and the only way to get a hold of the code is to break into Derek's special hardcode safe in his office. Hf, Frog and I are planning a caper, but we still need a wheelman if you are interested.   *_*

Reply #3 Top

It will be quick and quiet. If you get shot you will be left behind. Save one bullet for yourself.

Reply #4 Top

Quoting Heavenfall, reply 3
It will be quick and quiet. If you get shot you will be left behind. Save one bullet for yourself.

 

I am going in with 2 kilos of C4 on me chest and a dead man's switch. He ain't taking me alive. No sir.  >:(

Reply #5 Top

I have requested a change here too.  I game this pretty badly right now. Why research horses when I can just buy mounts from Kraxis?

 

Reply #6 Top

Glad to hear that frog is for a change here. I'm game to be the wheelman to get this change moving ;)

Reply #7 Top

Could you make the price be more the worse the relations are, and no selling at all when the other player is "Hostile"?  (Cheapest, maybe same price as own stuff for allies' shops.) I think this would make sense, as when you are on better terms you are more likely to be generous with your pricing, and you are hardly going to offer your equipment that could be used against you in an upcoming war.

Reply #8 Top

How about no selling to people unless they sign an Alliance? Even if I sign a Non-Agg Pact, I don't want to be selling Lord Verga a Greatsword...

Reply #9 Top


I think first there should be simply higher price differentiation between kingdoms vs. fallen.

If I'm kingdom, buying from a fallen nation, the prices should be lot higher.

Buf If I buy from a another kingdom nation, the prices should be relatively the same.

I do like that selling should be tied with relations and using trade agreements to help with discounts within these nations. I think diplomacy can shine all the more with few more options than your typical 4x game.

Reply #10 Top

Except isn't making an alliance really far into the tech tree?  Also, I think the stuff in post #8 could work.  Some items are so expensive, if they had an extra 20% or more added to the purpose price based on predisposition, it's basically out of reach.  And I would also add the ability to set our own predisposition, so we could make ourselves appear hostile to certain nations (probably at a penalty to their relations with us) so they couldn't buy our stuff.

What do you think of this, Seanw3?

PS: The Ideology could provide a multiplier to the rate as set by predisposition as parrotmath suggests.

Reply #11 Top

I think you should just need to be on Friendly, Close, or Warm terms with an AI to buy their stuff.

Reply #12 Top

Actually, an increase based on relations would be fitting. The AI actually has a two-way relation mechanic with the human player. We might try a percent increase in costs for every diplomatic point you have. So having a net of +4 relations would be +20% shop prices. +8 net would cap the bonus at equal to my own costs, so you can't game the buying system on good relations. Then for 0 net and lower you start to pay massive sums. If Lord Verga paid 800 Gildar for that Greatsword, I would probably gift wrap it myself. 

This could also be a good system for trade. The better relations are, the more trade bonus you get. And Tarth gets a natural +10% for them and -10% for you because they have so many bandits in their faction. 

Reply #13 Top

I don't think that's necessarily something that would accomplish anything. Keep in mind the game is built so that relations start out very strong but deteriorate as the game develops. The longer the game goes, the more negative modifiers are added and positives are reduced in power. Although it "makes sense" to have friendly factions sell you stuff for cheap, I strongly doubt they are looking to add a deep mechanic to this area. Just a quick fix to prevent exploits and maybe let modders fiddle a bit with a value in ElementalDefs.xml. If Frogboy can even convince Derek Paxton that this is needed.

Reply #14 Top


Now, if they just give us some access to shops for us to do this for mods. There is so much that can be accomplished here that I would like to see it happen.

In fact, if you choose the bandit sovereign background, this could be one of the benifits added to it a +10 % or - 10 % to trades.

 

Reply #15 Top

But it would not necessarily be hard to add, and it is a balance issue, so it could still be tweaked.

EDIT: I agree with you, Parrotmath.

Reply #16 Top

I think in order to buy anything from another faction, you would AT LEAST need to be allies.

 

I too would love for more of the Shop functionality to be exposed to modding.  At the very least, I'd like to be able to alter the number of items the shop will hold and have direct control on what is sold in the shop as well as access to some way to control or alter the prices of items.  I have created a lot of replacement items for my faction but I can't prevent the items I've replaced from showing up in the shop and with the max number of items for sale hard-coded that means some of my higher level items might not be purchasable late game.