Monster champions no weapons?

Similiar problem to the henchmen before the latest patch.  When I make a monster a champion (for example as a result of a quest), I can't see to give the new champion armor or weapons.   Any one found a solution to this, or will I have to premake a unit that is originally designed as a champion and then add that customized unit.   I was hoping I could just do this with any monster unit.

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Reply #1 Top

Okay two things.

First, most monsters have no support for items. You can equip them but they won't appear visually. Specifically, they need a special skeleton which has points where items are equipped. What you are looking for is this:

<SkeletonPath>Gfx\HKB\Units\K_Male_Skeleton_01.hkb</SkeletonPath>

Any monster that has that can be turned into a champion for you to equip gear. Other monsters won't display any items (or rarely will - some support a main-hand weapon only).

 

Second, in order to equip various bows, armor and mounts you'll need something called a modeltype. A modeltype is a sort of "category" for what kind of stuff the unit wears. You'll notice in-game that kingdom leather armor looks different from empire leather armor. Females also wear different versions than males do. All that is because of modeltypes. But monsters do not have those modeltypes by default. And if a unit does not have a modeltype, or has a modeltype not supported by the particular item (and the item doesn't support non-specific modeltypes like melee weapons), the item is instantly terminated.

You'll have to decide for yourself what bodytype you wish to add for your monster. Modeltypes look like this

<UnitModelType>UrxenMale</UnitModelType>

and you can see more examples in CoreUnits.xml. It is also possible to add your own modeltypes, although that is more advanced and unless you have a specific purpose for it I recommend against it.

Reply #2 Top

Thanks.  I think I would be able to do it now.

 

So basically it does come down to having to create a customized champion...That's too bad.  It's not so bad for the advanced modder, but not an easy thing for someone just trying to get into quest creation.  They just want to spend 5 minutes filling out a form, not an hour making custom units.