Creating resources using a spell

I have been attempting to create a spell that will place new resources on the map, such as shards. But I have been unable to get it to work, I have gotten as far as being able to place the art object for the resource on the map with CreateWorldProp, but no farther, it just ends up being a piece of scenery,  not a functional resource.

I am wondering if trying to do that is even possible, and if it might be possible, how could it be achieved?

Thank-you for your time.

32,474 views 7 replies
Reply #1 Top

            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Wildings</StrVal>
                <Value>1</Value>
            </GameModifier>

Reply #2 Top

It's tricky that we have to create the hoard and not the building. Tripped me up a while back until I got with the program. 

Reply #3 Top

Quoting Heavenfall, reply 1
            <GameModifier>
                <ModType>Map</ModType>
                <Attribute>CreateResourceHoard</Attribute>
                <StrVal>Wild_Wildings</StrVal>
                <Value>1</Value>
            </GameModifier>

 

Thanks, managed to get it worked out for most of the resources. Is there a way to do it for elemental shards, or will I have to mod those in for that kind of functionality.

Reply #4 Top

I don't know.

Reply #5 Top

Quoting Heavenfall, reply 5
I don't know.

 

Well if you do manage to find out let me know, thanks again.

Reply #6 Top


what about the quest that spawns an air elemental shard - that would be somehing to look at.

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Reply #7 Top

Quoting Glowing_Ember, reply 7

what about the quest that spawns an air elemental shard - that would be somehing to look at.

 

Thank-you, that worked. Strange that I had attempted something similar before, because I thought that game might have a mechanism for creating shards. I guess that I probably did not have everything in the gamemodifier tags correct.

Thanks again Glowing_Ember for alerting me to that quest.