v980 Changes for Modders

1> New Spells and Abilities: Coal Stones, Despair and Delins Breath.

2> Rebalancing a few abilities.

3> All traits given the <Icon>FactionAbility_Traits.png</Icon> tag.

4> All armor had its shop value doubled and its defense abilities reduced.

5> New "_spawned" goodiehuts added.  I haven't researched them in detail but at first glance they appear to be some that are spawned as part of a quest or some random event.  Also in the <Desc> text, the word "Magical" is often changed to "Valuable" or dropped entirely.

6> Items has new Amulet of Strength, Airwalker, Oratory, Endurance and Strength Scrolls. 

7> Monsters (CoreUnitMonsterTypes) got lots of tweaks to their leveling.

8> New Player ability (as opposed to Unit ability)

    <PlayerAbilityType InternalName="A_UnitStat_Dodge">
        <DisplayName>Unit Dodge Bonus</DisplayName>
        <Description>Provides a bonus to the Dodge of all units.</Description>
        <Icon>Kingdom_Crest_02.png</Icon>
    </PlayerAbilityType>

9> Lots of tweaks to spells.

10> Stock, predefined units in CoreUnits now have new <Prereq> tags:

         <Prereq>
            <Type>Tech</Type>
            <Attribute>Enchantment</Attribute>
        </Prereq>

11> Some weapons have been tweaked, especially bows.  Bows have generally been made more effective.  (YEAH!!)

12> ElementalDefs has changes as well.

 

That's about it.  Mostly tweaks. 

 

 

 

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ISUpgradedValue tag is now gone from the CoreImprovements file.