Playthrough: .98, custom race, 8 ridiculous AIs, large map [Turn 92]
Work in progress
This is the fourth in my series of play-throughs.
The first two used powerful heroes and blitzkrieg to win on Ridiculous in .913 and Insane in .915 By turns 100 and 89, respectively, all five Empire AIs had been destroyed.
The third one was the beginning of an attempt to beat .952 on Insane without ever being the aggressor, i.e. let the AI develop until it felt it was strong enough to attack the player. It ended around turn 60, because Beta 5 was around the corner.
This is a fourth attempt, with rather restrictive home rules. It aims to explore how trained units are researched, produced and utilized in .98b, and, I hope, provide some insight about the existing balance. In order to achieve this, the custom race and sovereign are designed for the most powerful trained troops, and all champions are restricted by home rules so that they cannot be used offensively.
I think the best wait to follow this is to wait for my notes on a finished game period, so I will provide here quick links to every successive update.
Quick links:
The rules: The custom race and leader, the game settings and home rules.
Turns 1-30: The flight from Goyarh Hedigah, the initial settlement, and the encounter with Magnar.
Turns 31-54: The initial expansion, the border tensions with Resoln and Magnar, and the start of the war.
Turns 55-66: The conquest of Resoln.
Turns 67-81: The integration of the Wraiths, the pacification on the homelands, and Verga's attempted extortion.
Turns 82-92: The war with Yithril.
To be continued









