Changed units

Hey Guys, so I have finally gotten around to playing with some of the core files. Beautiful xml's by the way. I have been changing values around and seeing what happens, its quite entertaining really. 

However, when I change what unit spawns on call for some reason the units spawn without a weapon. An example of this is I am forcing a crow demon to spawn as a 'pet', he spawns but without his spear 0_0.

Any pointers on this cause and tips are greatly appreciated ^_^

4,567 views 4 replies
Reply #1 Top

How are you creating the unit, with what modifier?

Reply #2 Top

Here we go, its a copy of the Bandit Lord ability. 

 

Code: xml
  1. <GameModifier>
  2. <ModType>Map</ModType>
  3. <Attribute>SummonUnit</Attribute>
  4. <StrVal>Crow Demon</StrVal>
  5. <Value>2</Value>
  6. <UnitClass>CrowDemon</UnitClass>
  7. </GameModifier>

Reply #3 Top

I don't know why it doesn't work, it works for me.

Reply #4 Top

Hmm thats what I thought, I have since been in the process of re-installing since I used a simple update late time and figured something might be missing- currently, its broken though X_X got the "no$key network location not found" error -_-