game not gettting my corespells changes

this is wierd, i edited corespells.xml but the game use someway vanilla values

 

maybe i did some syntax mistake and game download the vanilla file to get over it?

any clue why this is happening?

4,310 views 10 replies
Reply #1 Top

When changing installation files you must (during beta) start the game with the following shortcut

"C:\Program Files\Stardock Games\FallenEnchantress\FallenEnchantress.exe" -localdataonly

otherwise the game will download all data from Stardock servers.

Reply #2 Top

man im working on files since days ofc i have that

 

anyway i found 2 major issues but still not the core problem

 

1) the game read random files suffix from directory

i had corespells.xml

and as backup i used

corespells.xmloriginalcopy and game was reading that one

then i just move the file and it read my modified file

 

2)still there is a bug, game doesnt read mana costs dunno why

i changed meditation and inspiration putting 10 mana per turn and 30 mana cost and in game i have 10 mana per turn but the usual 5 mana cost, same with other spelss, i see my modified effects but the mana cost is unchanged

 

Reply #3 Top

ok update now its even more wierd

 

i didnt do ANYTHING, just browse forum and now restarted client and a new game the mana cost is MY value PLUS the vanilla 5

 

it just doesnt make any sense, ill try rebooting my pc i guess some fragment of client didnt close well :/

Reply #4 Top

No idea why that is happening. Maybe it is being modified somewhere else. I tried changing it to 30 in my game and it worked.

Just so we are clear, you are still ONLY modifying installation directory right? Because if you place it in the real /mods/ folder special rules apply to spells. Specifically,

       <SpellResourceCost>
            <Resource>Mana</Resource>
            <Amount>5</Amount>
        </SpellResourceCost>

is not "cleared" like all other values are.

 

If your game is reading 30+5 that is a typical example of having multiple files modifying the same spell (whether from mod folder or installation folder).

Reply #5 Top

yes i have the same feeling it reads 2 files

right now i restarted everything i have double cost but when you modify your spell cost do you see it correct even in the spellbook?

 

edit i checked my games/FE/mods and its all empty

Reply #6 Top

Yes, it worked as expected for me.

Reply #7 Top

ok now is working

i did literally NOTHING, i just played at another game, cooked my lunch and talk on skype with a friend

now all perfect, displayed values and actual effects

 

well noo, still wierd, but at least its ok

maybe some win xp bug dunno

 

 

Reply #8 Top

Were you starting a new game to test or using an old one?

Reply #9 Top

Do you have two files with the same name, or that are modifying spells with the same internal names?  That is not recommended and can cause some of the wonky behavior you're seeing.

Reply #10 Top

no, i didnt add anything new to the game, just modified existing files

now its working anyway, still a mistery why it happene though :D