Broken Stars?

is this common or just my PC?

Well, is this something i did or my PC or is this a feature?

13,511 views 7 replies
Reply #1 Top

I really hate to necro this, but does anyone have an answer?

Reply #2 Top

maybe this helps:

https://forums.galciv2.com/170013/page/1/

 

 

Reply #3 Top

Well that explains a lot, I have installed a few mods that all wanted to use the startypes.xml file and decided to go with the HRGM file, which might be corrupt.

 

Also, could the stars.fx file have anything to do with it?

Reply #4 Top

Maybe. Do any of the mods touch it? If not, you might aswell restore it to the original.

Generally, this is a process of elimination: either restore files one by one, until the problem goes away, or restore everything, and then add changes one by one until the problem reappears.

 

Reply #5 Top

Yeah, I have a custom Stars.fx file in the mods folder...

I have noticed a lack of purple stars in my galaxies...could it just be those?

xml file contents:

<?xml version="1.0" encoding="ISO-8859-1" ?>
<StarTypes>
    <DataChecksum NoParse="1">
        <Ignore>Texture,Halo,F_StarColor,F_LightColor</Ignore>
    </DataChecksum>
    <StarType InternalName="Blue">
        <Type>6</Type>
        <Texture>BlueStar.png</Texture>
        <Halo>BlueStarHalo.png</Halo>
        <F_StarColor>0.0, 0.2, 0.5, 1.0</F_StarColor>
        <F_LightColor>0.0, 0.2, 0.5, 1.0</F_LightColor>
    </StarType>
    <StarType InternalName="Purple">
        <Type>5</Type>
        <Texture>PurpleStar.png</Texture>
        <Halo>PurpleStarHalo.png</Halo>
        <F_StarColor>0.5, 0.0, 0.5, 1.0</F_StarColor>
        <F_LightColor>0.5, 0.0, 0.5, 1.0</F_LightColor>
    </StarType>
    <StarType InternalName="Orange">
        <Type>4</Type>
        <Texture>OrangeStar.png</Texture>
        <Halo>OrangeStarHalo.png</Halo>
        <F_StarColor>1.0, 0.5, 0.25, 1.0</F_StarColor>
        <F_LightColor>1.0, 0.5, 0.25, 1.0</F_LightColor>
    </StarType>
    <StarType InternalName="Red">
        <Type>3</Type>
        <Texture>RedStar.png</Texture>
        <Halo>RedStarHalo.png</Halo>
        <F_StarColor>0.85, 0.0, 0.0, 1.0</F_StarColor>
        <F_LightColor>0.85, 0.0, 0.0, 1.0</F_LightColor>
    </StarType>
    <StarType InternalName="Yellow">
        <Type>2</Type>
        <Texture>YellowStar.png</Texture>
        <Halo>YellowStarHalo.png</Halo>
        <F_StarColor>1.0, 1.0, 0.0, 1.0</F_StarColor>
        <F_LightColor>1.0, 1.0, 1.0, 1.0</F_LightColor>
    </StarType>
    <StarType InternalName="Green">
        <Type>1</Type>
        <Texture>GreenStar.png</Texture>
        <Halo>GreenStarHalo.png</Halo>
        <F_StarColor>0.0, 0.7, 0.0, 1.0</F_StarColor>
        <F_LightColor>0.0, 0.7, 0.0, 1.0</F_LightColor>
    </StarType>    
    <StarType InternalName="White">
        <Type>0</Type>
        <Texture>WhiteStar.png</Texture>
        <Halo>WhiteStarHalo.png</Halo>
        <F_StarColor>1.0,1.0,1.0,1.0</F_StarColor>
        <F_LightColor>2.0, 2.0, 2.0, 1.0</F_LightColor>
    </StarType>
    <StarType InternalName="Sol">
        <Type>7</Type>
        <Texture>YellowStar.png</Texture>
        <Halo>YellowStarHalo.png</Halo>
        <F_StarColor>1.0, 1.0, 0.0, 1.0</F_StarColor>
        <F_LightColor>1.0, 1.0, 1.0, 1.0</F_LightColor>
    </StarType>
</StarTypes>

 

 

Reply #6 Top

Bump:

Less common error now, but still occurs.

Reply #7 Top

I'm not familiar with the graphics side of the game, but the xml you posted seems fine.

One question though: Is that the Startypes.xml from the HRGM? I'm currently taking a look at the one from HRGM v2.0, and that uses different values than the ones in your post.

Also, have you removed the Star.fx at one point? Did that help any?