a few questions

-are there base stats for each "race" (trolls, ogres, dragons etc) ? (and if yes where are located?)

-if the above if no can i add general stats to each unit or im bind to use the per lvl setup?

ie right now all looks like

unittype wolf

lvl 1

accuracy 74

hp 10

lvl 2

accuracy 74

hp11

 etc etc

 

can i do something like

unittype wolf

accuracy 74

lvl 1

hp 10

lvl 2

hp 11

 ?

-can i change the party settings for lairs?

ie right now you get single troll than party of troll warrior etc

can i edit all that stuff putting my party setup ?

 

- is there a trick to start a game with peculiar settings?

its too long to test everything every time, id like a way to setup a game where i position someway lairs or with a sovereign already starting lvl 10 with gear so i can test directly stronger monsters, is it possible in any way?

 

3,983 views 8 replies
Reply #1 Top

 

-are there base stats for each "race" (trolls, ogres, dragons etc) ? (and if yes where are located?)


CoreMonsterUnitTypes.xml

-if the above if no can i add general stats to each unit or im bind to use the per lvl setup?


You have to use the milestones, or you can give them traits that increase strength per their level


Note that the milestones are ONLY used to set the stats of a unit AT ITS SPAWN. They are NOT used to update a unit's powers when it levels up. For that you need to use equipment or traits with modifiers that increase based on level.

Keep in mind all units in the game gain hitpoints accuracy and spell resist as they level up.

-can i change the party settings for lairs?


Yes, find the right lair in CoreGoodieHuts.xml. You'll find the XML you need by looking at already existing grouped units such as Mite lair: <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>. Note the group type is set in the monster lair for this scenario.


- is there a trick to start a game with peculiar settings?


We do not have map editor access. In E:wom we used that to test our new goodiehuts and quests - simply make a map and put it there. But the workshop is not yet released for modders so we can't do it in FE yet.

One way to test them right now is to simply put their <Rarity> very high. Then your map will be filled with that kind of goodiehut.

Reply #2 Top


CoreMonsterUnitTypes.xml

 

any more hints? i searched a lot that stuff and didnt find it, you remember the tags or something?




Note that the milestones are ONLY used to set the stats of a unit AT ITS SPAWN. They are NOT used to update a unit's powers when it levels up. For that you need to use equipment or traits with modifiers that increase based on level.

Keep in mind all units in the game gain hitpoints accuracy and spell resist as they level up.

thnx but i was looking forward more to starting stats, ie a troll lord with just +10 dmg compared to normal troll

i know i can just edit the milestones etc i just wanted to know if there is a faster way, im lazy ;)



Yes, find the right lair in CoreGoodieHuts.xml. You'll find the XML you need by looking at already existing grouped units such as Mite lair: <UnitGroupingType>UnitGroupingType_Group</UnitGroupingType>. Note the group type is set in the monster lair for this scenario.

 

wow thnx very helpful

i couldnt imagine they were there, but it makes sense after all, im gonna play a lot with these things now :D

 

Reply #3 Top

The milestones combined with the generic accuracy, hitpoint and spell resist bonus to level is all that decides a unit's stats. And equipment, traits and spells of course.

As I said, you can also make your own traits that give special stats (perhaps according to level). This isn't the method they used, but it is what you can use.

Reply #4 Top

yes but i dont care of gaining per lvl (not for everything at least)

 

so if i got you right the laziest way to make lets say all troll have 20 cutting defense 10 pierce defense and 10 cold resist would be to create a new ability called "troll skin" with those stats and then id give it to ever troll (eventually adding bonuses per lvl in case i have to)

Reply #5 Top

Yes.

Reply #6 Top

one last thing

this would be super

can you make traits invisible?

because im lazy but still i like beauty, having trolls with skills like "troll skin" "troll feet" etc visible sux a bit, if i could hide them it would be super cool :D

Reply #7 Top

No.

Reply #8 Top

Quoting ddd888, reply 7
can you make traits invisible?

Quoting Heavenfall, reply 8
No.

 

Well that's annoying. I suppose it can be hidden via equipment though?