Fleet composition

Hi all,

I play Sins: Rebellion as a Vasari Rebel and I have some questions related to fleet composition:

1) What fleet composition should I aim for in the late game ?

Maybe something like:

30% Enforcers (heavy cruiser)

20% Kansaks (LRF with an upgrade to do AoE phase missile dmg)

20% Sentinels (AA frigate, phase missile dmg)

10% Subverters (to boost phase missile dmg and disabled ennemy ships)

10% carriers

And like 5 Overseer to repair my capital ships ?

 

2) What strikecraft ratio do you use for your attack fleets ? 75% bombers ?

 

3) Is there a table somewhere that says at how many ships (like Enforcers, for example) you should upgrade Enforcers weapons (because one more ship would be equivalent to the upgrade, or something like that) ?

 

14,163 views 13 replies
Reply #1 Top

Well, there isn't a perfect fleet, you should build what you need to counter the enemy's

Reply #2 Top

  There used to be an awesome diagram that depicted what beats what that would help you out in deciding I think, but it's from entrenchment and doesn't include a few ships...mayhap I'll get bored this week and make an updated one...

  As for fleets, I can't really give a good answer, but you should definitely have a lot of LRF(Long Range Frigates) as they are weak to fighters, rather than the bomber-swarms that late games usually have.  Also, they deal a good amount of damage for little Supply and cost.  Paired up with Flak and Light Frigates, you should be able to build a pretty good fleet around that.  (Go easy on Flak though.  They'll attack bombers and are good against fighters, but if there are no strikecraft or (Possibly corvettes?  Don't know if they are strong vs these) they are wasting space.  In Single Player, make sure you have a few scouts in case the AI decides to drop mines.  I'm not sure if Multi-Player people use mines online or not since I just do SP.

  As far as making your fleet difficult to counter, you did an okay job there.  Although 5 of any ship won't last long, depending on what the AI flags as priority targets, or whether a human player sees them as a threat.  I usually don't do less than 12-20 if I bother building a type of ship, except Envoys of course.  I would probably say 10% fewer Enforcers and Sentinels, and 20% more LRF(Or 10% more LRF/10% LF), and use the 10% you have for subverters in a 2 subverter/1 overseer ratio.

  However, there have been 2 patches since I played last, and I rarely do vasari, so don't take me too seriously.  Just my advise on what I usually do.

-Twi

Reply #3 Top

90% carriers with bombers (retreat and add fighters if needed) + 10% what ever crap left before you start building carriers + titan + capitals.

Reply #4 Top

Quoting S3lla, reply 3
90% carriers with bombers (retreat and add fighters if needed) + 10% what ever crap left before you start building carriers + titan + capitals.

 

Indeed.

 

Fighters are doing poorly against bombers even in even numbers... with lower numbers of fighters than the enemy has bombers, you are better off having bombers, too.

Reply #5 Top

Quoting ARESIV, reply 5
Fighters are doing poorly against bombers even in even numbers

This isn't true at all - you only need ~1/2 the number of fighters to beat bombers. As long as you are prepared, fighting bomber spam isn't that hard. Flak, fighters, corvettes, take your pick - just be mindful of getting your capitals or Titan sniped before the anti-bomber force can do its work.

Reply #6 Top

It's not that they're doing a poor job, it's that their hp is spread out over hundreds or thousands of individuals, not one giant ship.  This makes it harder to insta-pop a fleet of fighters, while bombers can all gang up on one big expensive target.  Fighters are fine the way they are.  Personally, I'd like to see a minor debuff to the bomber's damage multiplier towards heavy armor.  Nothing huge, but people are taking massive advantage of the current way things are.  It seems like everyone thinks bombers are the be-all-end-all against the big stuff like Titans, Caps, and SB and when that happens, there is something wrong.

-Twi

Reply #7 Top

It's mostly Vasari bombers with phase missiles vs Advent Titans and caps relying on shields more than hull points where you notice it.

Reply #8 Top

That I agree with.  But that's more of a bombers are slightly too strong issue that iI've mentioned elsewhere.  (Yeah, I know I'm gonna get flak for saying it, but when EVERY SINGLE PERSON ON THE FORUMS says bombers are the best counter to caps, titans, and SB, there is a problem...

-Twi

Reply #9 Top

Even if your fleet of flak,frig,corvette can actually beat mass bomber enemy fleet it wouldn't matter, becouse bombers will just kill your capitals n few secs, focus titan very fast and retreat while switching to fighters on move if you decide to follow them.

Reply #10 Top

Then you've micro'ed your ships very poorly.

Reply #11 Top

Getting you expensive carrier fleet wrecked by a cheap flak fleet isn't worth the resources of a few caps and a titan they kill. That is of course, assuming you have so many carriers that you take out your targets with one or two passes. Think of how much resources you've got bunched up in those carriers. 90% of any one thing, and especially if that one thing is quiet expensive, is probably a bad idea.

For there to be enough strike craft in the air to finish off a titan before it can escape an unmanageable swarm, there's got to be an ungodly number of carriers to field them. You've probably spent enough for two titans in a fleet designed to take care of big targets, but is incredibly vulnerable to a cheap alternative.

All one really needs to kill that fleet a essentially a much smaller, and still twice as cheap, fleet of light assault and flak frigates. Figure in the mid-game LAFs ability to steal or sabotage anti-matter on the carriers and the problem becomes even more visible.

Reply #12 Top

If he has a fleet of 90% carriers, you might not want to jump your capital ship into the same grav well. Let flak/corvettes and light frigates (for the carriers themselves) do their work and at the most just sit your Titan on the edge of the well for xp but ready to escape if health drops too low - carriers suck at chasing anything.

Reply #13 Top

Carriers seem to be very important ! Should I get more of them ? Like more than 10% of the composition I said in my original post ?