Death magic - an overview
This thread is dedicated to death magic with regard to balance ideas in beta 5 - let's get a thread discussion going for each shard. So let's start with an overview of the death spells:
Death 1:
Beserk - 8 mana tactical spell - target unit gets a bonus to attack (+2 and +1 per death shard) but loses 1 hp each turn
Wither - 24 mana, both strategic and tactical - all enemies lose attack strength (-2 and -1 per death shard) - the tactical version has a casting time and is resistable
Death 2:
Blindness - 4 mana tactical spell - target makes a resistance check or is blinded and suffers -50% to accuracy
Curse - 5 mana tactical spell (1 turn casting time) - target makes a resistance check or loses all defence for 3 turns
Death 3:
Antipathy - 30 mana city curse - target city gets +10% unrest
Blood sigil - 30 mana city enchantment - withers attackers and beserks defenders of city
Drain life - 28 mana tactical spell (1 turn casting time) - deals 12 damage (+6 per death shard) to target (halved if the resist) - caster gains life equal to damage caused
Death 4:
Mass curse - 15 mana tactical (1 turn casting time) - curse spell on all enemies
Pit of madness - city enchantment (no cost) - city gets +1 research per essence, -1 growth, and defenders gain cloak of fear
Touch of entropy - 60 mana tactical spell (1 range) - deals 24 damage (+12 per death shard) - damage halved if resisted - creates a lurk if target dies
Death 5:
Blood rage - 250 mana strategic - target gains +1 attack permanently
Sacrifice - kill half a city's population - gain 1 mana for each citizen sacrificed
Kill - 300 mana tactical (2 turns casting time) - target makes a resistance check or dies
Combo spells:
Contagion- (Air2Death2) 18 mana tactical (1 turn casting time) - all enemies dealt 3 poison damage (+1 per death shard) and must make a resistance check or are poisoned taking the same damage for 10 turns
Horrific Wail - (Water2Death2) 24 mana tactical (2 turns casting time) - all enemies take 3 damage per level of the caster unless they resist
Soulburning - (Fire2Death2) 32 mana tactical (1 turn casting time) - target takes 12 damage (plus 6 per fire shard and death shard) - damae is halved if they resist - if they die a fire hazard is placed on the tile
Syphon strength - (Earth2Death2) 18 mana tactical (1 turn casting time) - target makes resistance check or loses 25% attack and that attack strength is transfered to the caster for the battle
Ceresa's Death cult spells:
Infection - 8 mana tactical (Death1) - each turn, all negative effects on target are spread to all other enemies
Corruption - 50 mana strategic (Death2) - converts target shard to a death shard
Graveseal - 12 mana tactical (Death3) - target makes resistance check or is gravesealed (each attack against it is a critical)
Dirge of Ceresa - 44 mana tactical (1 turn casting time) (Death4) - same effect as contagion except the damage is multiplied per soldier in the unit
OK guys I may have got some details wrong, if I have just tell me and I'll edit this post