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Domesticated monsters???

Domesticated monsters???

The monsters are now so domesticated that they are NO fun anymore.

 

I got the spell that creates a rift that spawns monsters. Pretty cool I thought. I tested on my neighbour.

http://dl.dropbox.com/u/8523102/FallenEnchantress_1346484959.jpg

 

The fun is pretty much gone when I watch the carnage not unfolding. The monsters do NOTHING

http://dl.dropbox.com/u/8523102/FallenEnchantress_1346501645.jpg

This second link is quite a while later. The monsters are stronger now, but they still do NOTHING.

 

 

29,676 views 29 replies
Reply #26 Top

Quoting DGB246, reply 26
Yeah I've seen it often too but it is one of the things that really irritates me about the game and I'm hoping it gets fixed at some point - The AI players would need to be trained to avoid building near big monster lairs too

Yea I hope too

Sincerely
~ Kongdej

Reply #27 Top

The ZoC would solve so much. Just make it *impossible* to settle in monster lair threat areas (you have to clean up the monster lair before settling, just like clearing wildlands). This way the AI would also have a much easier time playing like the human player and not cheating by being in peace with the monsters.

Then add the rarer wandering monsters that attack cities and voilá.

Reply #28 Top

Quoting LNQ, reply 27
The ZoC would solve so much. Just make it *impossible* to settle in monster lair threat areas (you have to clean up the monster lair before settling, just like clearing wildlands). This way the AI would also have a much easier time playing like the human player and not cheating by being in peace with the monsters.

Then add the rarer wandering monsters that attack cities and voilá.

Would make stuff more interesting I think

Sincerely
~ Kongdej

Reply #29 Top

Quoting Frogboy, reply 8
The AI tries to get the first hit in tactical combat. So it won't just run blindly towards you but rather go slow until it has enough to hit you during its turn.

 

The AI, at least with intelligent monsters, should be smarter over how it does that, and understand if it is likely to get picked up to death by bows/magic.

 

 

Unintelligent monsters should be predictable or have set rules for behavior.